Difference between revisions of "Swordmage (Apath)"

From Action
Jump to navigation Jump to search
Line 11: Line 11:
  
 
=== Swordmage Shielding===
 
=== Swordmage Shielding===
Swordmages surround themselves with a field of force armor that provides an armor bonus to armor class of +4, +1 per four levels. A swordmage that has the off-hand free, not wielding a weapon in two hands or using a shield or two weapons, increases this bonus to +6, +1 per 2 levels.
+
Swordmages surround themselves with a field of force armor that provides an armor bonus to armor class of +4, +1 per four levels. A swordmage that has the off-hand free, not wielding a weapon in two hands or using a shield or two weapons, increases this bonus to +6, +1 per 2 levels. This increase is a shield bonus, and so does not stack with the armor class bonus of a shield.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 38: Line 38:
 
|20||+9||+16
 
|20||+9||+16
 
|}
 
|}
Activating this shield is a full-round action, and the shield stays up as long as the swordmage is conscious. It can be reactivated any number of times per day. Switching from the normal to the impoved version or vice-versa is a free action that must be performed at the beginning of the swordmage's turn.
+
Activating this shield is a full-round action, and the shield stays up as long as the swordmage is conscious. It can be reactivated any number of times per day. Switching from the normal to the improved version or vice-versa is a free action that must be performed at the beginning of the swordmage's turn.

Revision as of 15:37, 29 May 2012

ApathApath Logo
Unofficial rules compendium

To the swordmage, arcane magic is life. Even more magical than the usual spellsword, the swordmage uses magical powers to defend himself, relying on such powers rather than on mundane armor.

Weapons and Armor Proficencies

Spellswords are proficient with the dagger, greatsword, longsword, scimitar, and short sword, but not with any other weapons or with any type of armor.

Swordmage Shielding

Swordmages surround themselves with a field of force armor that provides an armor bonus to armor class of +4, +1 per four levels. A swordmage that has the off-hand free, not wielding a weapon in two hands or using a shield or two weapons, increases this bonus to +6, +1 per 2 levels. This increase is a shield bonus, and so does not stack with the armor class bonus of a shield.

Spellsword level Normal bonus Increased bonus
1 +4 +6
2-3 +4 +7
4-5 +5 +8
6-7 +5 +9
8-9 +6 +10
10-11 +6 +11
12-13 +7 +12
14-15 +7 +13
16-17 +8 +14
18-19 +8 +15
20 +9 +16

Activating this shield is a full-round action, and the shield stays up as long as the swordmage is conscious. It can be reactivated any number of times per day. Switching from the normal to the improved version or vice-versa is a free action that must be performed at the beginning of the swordmage's turn.