Difference between revisions of "Swim (D&D skill)"

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Revision as of 13:13, 13 February 2007

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Water Rules

  • The surface of the water provides Complete Concealment (50% miss chance) to attacks going either up or down because of diffraction.
  • A land creature underwater or a sea creature in air suffers from distorted vision. This means all targets get the benefit of Concealment (20% miss chance). Any kind of adaptive magic overcomes this penalty, as does a pair of goggles. Someone with 5 or more ranks in Swim can overcome this penalty by natural means.
  • Armor specifically adapted for underwater use does not give the double normal armor penalty on the Swim skill. Regular armor can be adapted for underwater use at twice the usual cost.