Summoner (Apath)

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Unofficial rules compendium

Variant Unchained Eidolons

The following subtypes of unchained eidolons are common, and there are also [| additional eidolons], many of which are not outsiders. The descriptions of these new subtypes of eidolon follow those in Pathfinder Unchained, except as noted. There is a new entry, forbidden evolutions, that supplants any subtype requirements listed for eidolons. Other prerequisites, such as base form, still apply. Each subtype has a set of base evolutions that they start with, these replace the attacks an eidolon normally has because of its subtype.

Evolutions

New evolutions available to eidolons.

Size Alteration (Su)

4 point evolution

As a standard action the eidolon can alter its size, from the smallest size category it is capable of (normally Small, but see the tiny evolution) to the largest (normally Medium, but see the large evolution). Any equipment the eidolon wears or wields also changes size. The eidolon gains the effects due an eidolon of whatever size it currently has. An eidolon with size alteration can simultaneously have the large/huge and tiny evolutions, increasing its available size choices. An eidolon with size alteration with the large evolution still pays the increased cost for improved attribute (Strength or Constitution) evolutions.

Tiny (Su)

1 point evolution

The eidolon is Tiny in size. A Tiny eidolon is often mistaken for a familiar, but Knowledge (Arcana) (DC 10 + eidolons hit dice) can identify it for what it is.

A Tiny eidolon gains a +4 bonus to its Dexterity score. It also takes a –8 penalty to its Strength and a –4 penalty to its Constitution. It gains a +2 size bonus to its AC and attack rolls, a –2 penalty to its CMB and CMD scores, a +4 bonus on its Fly skill checks, and a +8 bonus on its Stealth skill checks. All natural armor the native eidolon has is halved. It also loses its natural reach and all natural and weapon attacks do two steps less damage. An eidolon with the Tiny evolution cannot also be Small, Large, or Huge.

Frequently Asked Questions

These answers are my interpretation of the rules, not rules changes.

  • An eidolon cannot heal naturally, but it can be healed by any supernatural means.
  • Eidolons do not begin with traits, but can purchase them using the Additional Traits feat. They must still have a source or trainer for the trait.
  • An eidolon is not a player character, and does not gain maximum hit points on its first hit die.
  • A creature summoned by the Summon Monster ability (not spell) appears immediately and can act in the turn it appears.
  • A creature summoned by a summon monster spell (as opposed to the class ability) uses all the normal rules of the spell, and can be present at the same time as the eidolon or a creature summoned using the class ability.
  • Feats that improve or change the abilities or numbers of summoned creatures (like Augment Summoning and Superior Summoning) works for the summon monster ability, but never work with the eidolon, even when it is summoned using the summon eidolon spell.

See Also

External Links

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