Summoner (Apath)

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Unofficial rules compendium

Variant Unchained Eidolons

The following additional types of unchained eidolons exist, tough some are resistricted to certain summoner archetypes.

Augmented Animal

(naturalist, spirit summoner, wild caller, wild caller racial)

Some summoners have bonded with a spirit of the wild, a spirit-animal or avatar of nature. These eidolons are of the animal type and the extra-dimensional subtype. Hailing from wild places on other planes, these creatures often start out looking like a terrestrial animal, but as they progress they often grow to be fantastic combinations of animal traits. They have the same attributes and type of hit dice as other eidolons, their type mainly changes what spells and effects can affect them.

Alignment: Neutral Good, neutral, or neutral evil.

Base Form: Biped (bite or claws, limbs [arms], limbs [legs]) or quadruped (limbs [legs, 2], bite or claws, scent), or serpentine (bite, poison [bite], scent).

Class Skills Instead of the normal eidolon's list of class skills the augmented animal uses the following list: Acrobatics (Dex), Climb (Str), Fly (Dex), Perception (Wis), Stealth (Dex), Survival (Wis), and Swim (Str).

Base Evolutions: Starting at 1st level, augmented animals gain the increased attribute (Constitution) evolution.

At 4th level, augmented animals gain wild empathy (Ex). The eidolon can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The eidolon rolls 1d20 and adds its hit dice level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the eidolon and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The eidolon can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

At 8th level, augmented animals gain woodland stride (Ex). The augmented animal eidolon may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect it.

At 12th level, the augmented animal gains swift tracker (ex) and can move at its normal speed while using Survival to follow tracks without taking the normal –5 penalty. It takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.

At 16th level, augmented animals gain quarry (Ex). The augmented animal can, as a standard action, denote one target within its line of sight as its quarry. Whenever it is following the tracks of his quarry, it can take 10 on his Survival skill checks while moving at normal speed, without penalty. In addition, it receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. An augmented animal eidolon can have no more than one quarry at a time. It can dismiss this effect at any time as a free action, but it cannot select a new quarry for 24 hours. If the augmented animal eidolon sees proof that his quarry is dead, he can select a new quarry after waiting 1 hour.

At 20th level, augmented animals gain hide in plain sight (ex) and can use Stealth to hide even without cover or concealment in any kind of natural terrain.

Magical Beast

(bestial summoner, monster channeler, monster mage

Fey

(first worlder)

Shadow

(shadow caller)

Storykin

(story summoner)

Frequently Asked Questions

These answers are my interpretation of the rules, not rules changes.

  • An eidolon cannot heal naturally, but it can be healed by any supernatural means.
  • Eidolons do not begin with traits, but can purchase them using the Additional Traits feat. They must still have a source or trainer for the trait.
  • An eidolon is not a player character, and does not gain maximum hit points on its first hit die.
  • A creature summoned by the Summon Monster ability (not spell) appears immediately and can act in the turn it appears.
  • A creature summoned by a summon monster spell (as opposed to the class ability) uses all the normal rules of the spell, and can be present at the same time as the eidolon or a creature summoned using the class ability.
  • Feats that improve or change the abilities or numbers of summoned creatures (like Augment Summoning and Superior Summoning) works for the summon monster ability, but never work with the eidolon, even when it is summoned using the summon eidolon spell.

External Links

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