Difference between revisions of "Summon Psi (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
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=== Hive Mind ===
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Limit Break
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You must already be in a [[Psi_(Action_Powers_Form)#Psychic_Network|Psychic Network]] to activate Hive Mind. When Hive Mind is used, the network turns coercive; members of the network pool their desires and motivations, overriding individual concerns. This is a very subtle and powerful kind of mind control where the collective will of the network controls the actions of each member. What the collective will wants is usually related to the plot, but can be influenced with [[Impress (Action)|Impress]] rolls. 
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Escaping the psychic network also escapes the hive mind. If the network as a whole breaks up, the Hive mind ends. It might be possible to end the Hive Mind in other ways without breaking up the psychic network, but for more subtle interactions it is considered a [[Curse (Action)|Curse]].
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=== Invasive Power ===
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Trigger Action (Combo)
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When you use a power that requires a willing target or participant, and the target is unwilling, you can use Invasive Power to force them to accept. Make an opposed [[Impress (Action)|Impress]] roll; on a success the target is considered willing.
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{{:Meta Power (Action)}}
  
 
=== Psychic Bonds ===
 
=== Psychic Bonds ===
 
Trigger Action
 
Trigger Action
  
When someone is trying to leave a psychic network they share with you, you can use this action to try and force them to remain. Make an opposed [[Impress (Action)|Impress]] roll; on a success they cannot quit the network and cannot try again for the remainder of the scene.
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When someone is trying to leave a [[Psi_(Action_Powers_Form)#Psychic_Network|Psychic Network]] they share with you, you can use this action to try and force them to remain. Make an opposed [[Impress (Action)|Impress]] roll; on a success they cannot quit the network and cannot try again for the remainder of the scene.

Latest revision as of 14:16, 22 May 2018

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Templates for Action
Main article: Powers (Action)

Hive Mind

Limit Break

You must already be in a Psychic Network to activate Hive Mind. When Hive Mind is used, the network turns coercive; members of the network pool their desires and motivations, overriding individual concerns. This is a very subtle and powerful kind of mind control where the collective will of the network controls the actions of each member. What the collective will wants is usually related to the plot, but can be influenced with Impress rolls.

Escaping the psychic network also escapes the hive mind. If the network as a whole breaks up, the Hive mind ends. It might be possible to end the Hive Mind in other ways without breaking up the psychic network, but for more subtle interactions it is considered a Curse.

Invasive Power

Trigger Action (Combo)

When you use a power that requires a willing target or participant, and the target is unwilling, you can use Invasive Power to force them to accept. Make an opposed Impress roll; on a success the target is considered willing.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Psychic Bonds

Trigger Action

When someone is trying to leave a Psychic Network they share with you, you can use this action to try and force them to remain. Make an opposed Impress roll; on a success they cannot quit the network and cannot try again for the remainder of the scene.