Difference between revisions of "Summon Mind (Action Powers)"

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(Flower of Knowledge)
 
(Bind Mind)
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===Bind Mind ===
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Trigger Action (Finisher)
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This power only works on [[Folk (Action) | Folk]]. The target is not rendered unconscious by the triggering attack and restored to 1 hit remaining. He obeys your orders for the rest of the day. You can only keep one named creature or a number of unnamed creatures equal to your [[Mind (Action)|Mind]] bound at any one time by any combination of binding powers.
  
 
=== Flower of Knowledge ===
 
=== Flower of Knowledge ===
Trigger Action (Finsiher)
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Trigger Action (Finisher)
  
 
You can create a flowering of intellect where there was none before. This can give reasoning powers to an object (creating any type of creature except Folk or an animal), or full sentience to a non-sentient creature. If used on a sentient, it creates a second personality, generating a mental disorder.
 
You can create a flowering of intellect where there was none before. This can give reasoning powers to an object (creating any type of creature except Folk or an animal), or full sentience to a non-sentient creature. If used on a sentient, it creates a second personality, generating a mental disorder.

Revision as of 16:04, 27 January 2010

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Main article: Powers (Action)

Bind Mind

Trigger Action (Finisher)

This power only works on Folk. The target is not rendered unconscious by the triggering attack and restored to 1 hit remaining. He obeys your orders for the rest of the day. You can only keep one named creature or a number of unnamed creatures equal to your Mind bound at any one time by any combination of binding powers.

Flower of Knowledge

Trigger Action (Finisher)

You can create a flowering of intellect where there was none before. This can give reasoning powers to an object (creating any type of creature except Folk or an animal), or full sentience to a non-sentient creature. If used on a sentient, it creates a second personality, generating a mental disorder.

The newly created mind is shaped by you, and you can imbue it with part of your reasoning process and motivation. In general, it will start out friendly to you and sympathetic to your ideas, willing to perform whatever task you created it for. If created within another sentient being, it will be dominant for a time as the original personality is in shock, but after a day or so the two personalities will start to crash. Depending on how different they are from each other, this might be a conflict to the death over control and identity or they might merge almost seamlessly.

The tree of knowledge often bears bitter fruit. While this power can be very rewarding, it is often very dangerous also. After a while, minds created this way tend to adopt some of your negative personality traits and might become your bitter enemies, especially if you have many personality flaws or treat them badly.