Summon Illusion (Action Powers)

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Main article: Powers (Action)

Fata Morgana

Trigger Action (Finisher)

The most powerful form of illusion, the Fata Morgana is a complete takeover of the target's senses. Everything he perceives is controlled by you, effectively he is in a dream world of your making. This is more of a plot device than a practical spell.

If you want complete control of the target's world, you have to concentrate, but you can then cause him to act upon the false images, making him strike the wrong people and so on. He never has an effective Action Value for any skill higher than your Impress when striking out in this manner.

Bind Spectre

Finisher

You learn the True Name of the defeated or helpless creature.

This power only works on Spectres.

Image Theft

Basic Action, then Stance

You can exchange the appearance of two creatures and/or objects with a successful opposed Impress roll - one of whom can be you. The target does not notice the change unless it sees itself reflected. It is a Disguise stunt with a +3 bonus for either of you to to trick people into believing you are the other.

Phantasmal Killer

Basic Action

You make an illusory copy of a creature True Name you know and bring it into the mind of another creature. You can summon one named creature or a number of unnamed creatures of the same type equal to your Mind. It takes an Impress roll against the creature's and the victim's Impress to create a phantasmal killer.

The creature immediately makes an initiative check to see when it will next act, but this cannot be earlier than the current shot. All it does if fight, seeking to kill its target, or you if uncontrolled.

A phantasmal killer only exists in your mind and that of your victim. It can affect and be affected by what you and the victim does normally, but is completely oblivious to all other creatures and even to traps and terrain hazards. It is otherwise affected normally by terrain. If either you or the victim is killed or knocked unconscious, the phantasmal killer disappears.

You can also use this power again on a phantasmal killer you have created along with an Impress roll against the creature's Dodge or Impress, in order to extend your control over it until the end of the following round or to dismiss it. If a phantasmal killer is uncontrolled, it turns on you.

Spectral Monster

Basic Action

You make an illusory copy of a creature True Name you know. You can summon one named creature or a number of unnamed creatures of the same type equal to your Mind. It takes an Impress roll against the creature's Impress or Dodge to create a spectral monster.

The creature immediately makes an initiative check to see when it will next act, but this cannot be earlier than the current shot.

You can also use this power again on a spectral monster you have created along with an Impress roll against the creature's Dodge or Impress, in order to extend your control over it until the end of the following round. If a spectral monster is uncontrolled, it disappears.

Spectral monsters are susceptible to Psychic damage, a hit from Psychic damage makes them disappear instantly.