Difference between revisions of "Summon Gifts (Action Powers)"

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(→‎Duplication: multiple option)
m (→‎Corruption: polish)
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Infect your victims with your own supernatural essence: if this taint is left unchecked they become supernatural creatures as well.
 
Infect your victims with your own supernatural essence: if this taint is left unchecked they become supernatural creatures as well.
  
A victim of corruption turns into a monster after the passing of three midnights. This is a particularly nasty [[Curse (Action)|Curse]]. Once the three midnights have passed, the victim is reborn as a creature of your [[Creatures (Action)|Creature Type]]. An unnamed creature becomes a typical creature of this type; a named creature is rebuilt with the same point total, using a typical creature of the type as a model.
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A victim of corruption turns into a monster after the passing of three midnights. This is a particularly nasty [[Curse (Action)|Curse]]. Once the three midnights have passed, the victim is reborn as a creature of your [[Creatures (Action)|Creature Type]]. An unnamed creature becomes a typical creature of this type; a named creature is rebuilt with the same point total, using a typical creature of the type as a model. You also learn the victim's [[True Name (Action Powers)|True Name]].
  
You automatically learn the victim's [[True Name (Action Powers)|True Name]].
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For some creatures the corruption does not take three night but is based on some other criteria, such as the rise of the full moon. A few creatures even cause corruption by the end of the round, but this is rare and not recommended for player characters.
  
 
=== Duplication ===
 
=== Duplication ===

Revision as of 10:24, 12 February 2011

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Templates for Action

Corruption

Trigger action (Finisher)

Infect your victims with your own supernatural essence: if this taint is left unchecked they become supernatural creatures as well.

A victim of corruption turns into a monster after the passing of three midnights. This is a particularly nasty Curse. Once the three midnights have passed, the victim is reborn as a creature of your Creature Type. An unnamed creature becomes a typical creature of this type; a named creature is rebuilt with the same point total, using a typical creature of the type as a model. You also learn the victim's True Name.

For some creatures the corruption does not take three night but is based on some other criteria, such as the rise of the full moon. A few creatures even cause corruption by the end of the round, but this is rare and not recommended for player characters.

Duplication

Limit Break

You split into two identical creatures. You share the same shot counter and fortune pool; each duplicate does the same actions but does so separately and moves separately, up to Mind meters apart. Only one duplicate can perform Limit Breaks each round. When one of you is hit, you can decide to either take the damage normally or have the duplicate that was hit disappear. All but one duplicate disappears at the end of the scene. The last duplicate left is considered "you", the original, there is no difference between the duplicates while they are active.

You can take this power multiple times, gaining a number of additional selves equal to the number of power picks.