Summon Creature (Action Powers Effect)

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Revision as of 21:17, 13 September 2008 by Starfox (talk | contribs) (unamed summon boost)
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Main article: Powers (Action)

Limit Break

You can seize a creature through time and space and bring it into your presence. The creature must be in another dimension or juncture, and not currently summoned, imprisoned or otherwise occupied. You can summon one named creature or a number of unnamed creatures of the same type equal to your Mind.

If you know a creatures true name you can summon that particular creature. Otherwise, you have to summon a random creature, whose personality and exact abilities you don't know. You can still specify what kind of creature you want, its approximate abilities etc, but the GM can add in random factors as desired.

If you know a creatures true name and an appropriate Summon power, you can cast the binding simultaneously with the summoning, before the creature even appears.

Summoned creatures can perceive your aura as you summon them, and know who you are. Their initial attitude depends on your reputation among this kind of creature and whether you have an allegiance or pact with them. Divine power users often have and advantage here, in that they can summon and expect help from creatures of similar ethos.