Difference between revisions of "Summon Creature (Action Powers Effect)"

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Limit Break ([[Template:Summon (Action Powers) |Open]])
 
Limit Break ([[Template:Summon (Action Powers) |Open]])
  
You can seize a creature through time and space and bring it into your presence. The creature must be in another dimension or juncture, and not currently summoned, imprisoned or otherwise occupied. You can invoke several unnamed creatures of the same type with a multiple target stunt.
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You can seize a creature through time and space and bring it into your presence. The creature must be in another dimension or juncture, and not currently summoned, imprisoned or otherwise occupied. You can summon only one named creature at a time, but several unnamed creatures of the same type with a multiple target stunt.
  
 
If you know a creatures [[True Name (Action Powers) | true name]] you can summon that particular creature. Otherwise, you have to summon a random creature, whose personality and exact abilities you don't know. You can still specify what kind of creature you want, its approximate abilities etc, but the GM can add in random factors  as desired.
 
If you know a creatures [[True Name (Action Powers) | true name]] you can summon that particular creature. Otherwise, you have to summon a random creature, whose personality and exact abilities you don't know. You can still specify what kind of creature you want, its approximate abilities etc, but the GM can add in random factors  as desired.
  
Merely invoking a creature does not ensure its cooperation. In fact, in most cases it is a guarantee of the creature's displeasure.
 
 
If you know a creatures [[True Name (Action Powers) | true name]] and an appropriate [[Bind (Action Powers Technique)| Bind]] power, you can cast the binding simultaneously with the summoning, before the creature even appears.
 
If you know a creatures [[True Name (Action Powers) | true name]] and an appropriate [[Bind (Action Powers Technique)| Bind]] power, you can cast the binding simultaneously with the summoning, before the creature even appears.
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Summoned creatures can perceive your aura as you summon them, and know who you are. Their initial attitude depends on your reputation among this kind of creature and whether you have an allegiance or pact with them. Divine power users often have and advantage here, in that they can summon and expect help from creatures of similar ethos.

Revision as of 12:30, 20 November 2007

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Limit Break (Open)

You can seize a creature through time and space and bring it into your presence. The creature must be in another dimension or juncture, and not currently summoned, imprisoned or otherwise occupied. You can summon only one named creature at a time, but several unnamed creatures of the same type with a multiple target stunt.

If you know a creatures true name you can summon that particular creature. Otherwise, you have to summon a random creature, whose personality and exact abilities you don't know. You can still specify what kind of creature you want, its approximate abilities etc, but the GM can add in random factors as desired.

If you know a creatures true name and an appropriate Bind power, you can cast the binding simultaneously with the summoning, before the creature even appears.

Summoned creatures can perceive your aura as you summon them, and know who you are. Their initial attitude depends on your reputation among this kind of creature and whether you have an allegiance or pact with them. Divine power users often have and advantage here, in that they can summon and expect help from creatures of similar ethos.