Difference between revisions of "Summon Chi (Action Powers)"

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(Reaching grasp)
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Trigger Action (Combo)
 
Trigger Action (Combo)
  
Use this after you have scored a [[Melee (Action)|Melee]] hit on an opponent. Make an opposed [[Impress (Action)|Impress]] roll to prevent the target from using [[Teleport (Action)|teleport]] powers for the rest of the scene.
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Use this after you have scored a [[Melee (Action)|Melee]] hit on an opponent. The minimum difficulty of any [[Teleport (Action)|teleport]] powers the target tries to use for the rest of the scene is equal to your [[Impress (Action)|Impress]], and you can use an [[Actions_(Action)#Trigger_Action_.28Defense.29|Active Defense]] if you are aware of the attempt.

Revision as of 15:15, 30 March 2012

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Main article: Powers (Action)

Chi Duel

Limit Break

You can initiate a psychic contact with another character within Mind meters. The two of you engage in a single round of interaction. You can use any powers, equipment, or other features normally. The target intuitively understands what this is all about.

This combat never really happens and takes up no time; it is merely a what-if scenario to display your relative strengths. The rest of the world is there for the encounter, and can be interacted with normally, but takes no actions. Anything used or altered in this round is not used or altered in the real world.

Once the one round is over, the link goes down and you are each left to your own devices.

Reaching Grasp

Trigger Action (Combo)

Use this after you have scored a Melee hit on an opponent. The minimum difficulty of any teleport powers the target tries to use for the rest of the scene is equal to your Impress, and you can use an Active Defense if you are aware of the attempt.