Suel (Greyhawk 4E)

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Greyhawk for 4E

Humans are the dominant race of Greyhawk, even after the resurge of the fey. This means humans need to be treated in greater detail than in most D&D campaigns. These variants of the basic human differ in details, but follow the general humans on humans as outlined in the Player’s Handbook, including the bonus feeat and extra at-will power. There are three differences besides purely cultural traits. Attributes are specified, with a +2 bonus to two different attributes. Bonus skills are specified to one of a short list – not to class skills. In some cases the second language is specified as well.

Racial Traits

Heirs to a long-lost empire, the Suel are now scattered far and wide. Their culture is proud and assimilates poorly with others, which has forced them to run from Oerdians for centuries.

  • Attribute bonuses: +2 Str, +2 Int
  • Recommended classes: Fighter, Warlord
  • Cultural classes: Fighter, Warlord, Wizard, (Monk, Barbarian)
  • Languages: Common, Suel.
  • Bonus Skill: Any one of Arcana, Athletics, History, Intimidate.

Pantheon

Suel gods tend to be impersonal manifestations of ideas. They are very lawful or very chaotic and examples of skill and ability rather than great leaders with a personal agenda. There was a great turnover of Suel gods after the twin cataclysms; Lendor, the leader of the pantheon, became very withdrawn and is hardly known today which left a power vacuum others were quick to usurp.

Lendor

Kord

Wee Jas

Bahamut

Tiamat

Llerg

Phaukon

Vatun

Beltar

Jascar

Lydia

Bralm

Syrul

Dalt

Fortubo

Norebo

Joramy

Phyton

Cyndor

Osprey

Tharizdun

Xerbo

Pyremius