Suel (Greyhawk 4E)
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Humans are the dominant race of Greyhawk, even after the resurge of the fey. This means humans need to be treated in greater detail than in most D&D campaigns. These variants of the basic human differ in details, but follow the general humans on humans as outlined in the Player’s Handbook, including the bonus feeat and extra at-will power. There are three differences besides purely cultural traits. Attributes are specified, with a +2 bonus to two different attributes. Bonus skills are specified to one of a short list – not to class skills. In some cases the second language is specified as well.
Suel
Heirs to a long-lost empire, the Suel are now scattered far and wide. Their culture is proud and assimilates poorly with others, which has forced them to run from Oerdians for centuries.
- Attribute bonuses: +2 Str, +2 Int
- Recommended classes: Fighter, Warlord
- Cultural classes: Fighter, Warlord, Wizard, (Monk, Barbarian)
- Languages: Common, Suel.
- Bonus Skill: Any one of Arcana, Athletics, History, Intimidate.