Suel (Greyhawk)

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Greyhawk (Action)Greyhawk Arms

Descended from refugees of the homeland that is now the Sea of Dust, the Suel are a fair-skinned folk. Most Suel have merged with Oerdian and Flan to form a mixed population in the central Flaness; the groups that remain culturally Suel have done so because of isolation and xenophobia.

Real-World Models

Scandinavian, British, Finn (appearance), Roman (culture).

Alignment

The Suel are traditionally tolerant about good-evil variations. Even in the Scarlet Brotherhood, good members can be tolerated as long as they contribute to the power of the order. Instead, the conflicts within the Suel are between Law and Chaos. There is a constant conflict between loyalty and pride within each Suel. Few Suel are ever neutral on the Law- Chaos axle; it is not uncommon to have a crisis of faith, where the individual changes his past allegiance and decides to either roam free or adhere to order. Even seemingly lawful Suel often have some hidden vice, while the most freedom-loving and proud can accept great trials to uphold an oath or some tie of loyalty.

Cultural Traits

The Suel are a race of contrasts, and their traits can manifest in very different ways, often in pairs of virtues and vices. Suel tend to go to extremes in alignment.

Thrifty/Selfish, Competitive/Domineering, Honest/Blunt, Self-assured/Opinionated, Ambitious/Proud.

Practices

Birth control (often post-natal), Monogamy.

Taboos

Females breeding outside race, Incest.

Marriage

Conventional. Men can have children out of wedlock, women cannot. Decent is traced through the same gender, females having matrilinear descent, males patrilinear descent, leading to incredibly complex family trees. This is further complicated by strict rules against incest of second cousins, which means familiy trees are very important. The nuclear family is very strong, the extended family too complex and interwoven to function.

Magic

Suel have an deep attraction to magic and use it to change the world around them with transmutation spells or to summon and bind supernatural servants with conjuration spells. Great theorists, the Sueloise prefer wizards to sorcerers or bards. Divine magic is often focused on means rather than ends; Suel classify miracles by domain rather than ethos.

Pantheon

Suel gods tend to be very lawful or very chaotic and are examples of skill and ability rather than great leaders with a personal agenda.

Name Rank Alignment Sphere Domains
Beltar Lesser CN Malice, Caves, Pits, Nonhumans Chaos, Death, Evil, War
Bralm Lesser N (LN) Insects, Industriousness Animal, Law, Strength
Dalt Lesser CG Portals, Doors, Enclosures Chaos, Good, protection, Travel, Trickery
Jascar Lesser LG Hills, Mountains Earth, Good, Law, Protection
Joramy Lesser N (NG) Fire, Volcanoes, Wrath, Quarrel Destruction, Fire, War
Kord Intermediate CG Athletics, Sport, Courage Chaos, Good, Luck, Strength
Lendor Intermediate LN Time, Patience, Study Knowledge, Law, Protection
Llerg Lesser CN Beasts, Strength Animal, Chaos, Strength
Lydia Lesser NG Music, Knowledge, Daylight Good, Knowledge, Sun, Travel
Norebo Lesser CN Luck, Gambling, Risks Chaos, Trickery, Luck
Osprey Lesser LN Sea voyages, Ships, Sailors Law, protection, Water
Phaukon Lesser CG Wind, Clouds, Birds, Archery Air, Animal, Chaos, good, War
Phyton Lesser CG Nature, beauty, Farming Chaos, good, Plant, Sun, Water
Syrul Lesser NE Lies, Deceit, Treachery, False promises Evil, Knowledge, Trickery
Vatun Lesser CN Northern barbarians, Cold, Winter, Arctic beasts Air, Animal, Chaos, Strength
Wee Jas Intermediate LN (LE) Magic, Death, Vanity, Law Death, Law, Magic