Starfox's Musings (M&M)

From Action
Revision as of 21:45, 13 November 2009 by Starfox (talk | contribs) (→‎Powers as Feats: Two-Weapon Attack/Defense)
Jump to navigation Jump to search

Ideas on how to convert Dungeons & Dragons to Mutants & Masterminds.

Feats

Powers as Feats

Focus

Use this when you attack a target. You focus on one target, ready to exploit any weakness the target shows. Until the end of your next round, if the target attacks and does not attack someone who has used this feat against it, you gain a +2 bonus on attack and damage against that target with either melee or ranged attacks. This is not limited by power level. You can take this feat twice to make it apply to both melee and ranged attacks.

(Boost 2) (1 PP) Boost: Trait Group - Attack & Damage; Action 2 (free); Limited 2 (Fast Fade (1 round)), Personal, Limited 2 (Triggered by attack), Limited (only with attacks), (Free (Active) - Personal - Instant)

Two-Weapon Attack

When attacking with with both hands using attacks that do the same type of damage (for example, ranged lethal or melee stun) you add +2 to the save DC of the attack. Damage is limited by power level.

Two-Weapon Defense

When attacking with with both hands using attacks that do the same type of damage (for example, ranged lethal or melee stun) you add +2 to defense. Defense is limited by power level.

Powers

Disadvantages

Limited Uses

This can represent spell preparation, slow-load weapons, or other limited but recoverable power pool.

Limited uses sets a limitation on the number of times a power can be used before it needs to be recharged. Recharge can either be 1 minute or 6 hours, and the value of the disadvantage depends on the number of uses and on the recharge time.

Disadvantage Daily Encounter
-4 1 -
-3 2 -
-2 5 1
-1 10 1

If this is used as a limitation on a single power of an array, halve the value of the limitation