Difference between revisions of "Starfox's Musings (M&M)"

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Ideas on how to convert Dungeons & Dragons to Mutants & Masterminds. These are not rules, only a collection of ideas.
 
Ideas on how to convert Dungeons & Dragons to Mutants & Masterminds. These are not rules, only a collection of ideas.
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== Combat==
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=== Actions===
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====Grapple====
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When defending against or escaping a grapple, you gain a +4 bonus for each size category you are smaller than your opponent. If you are rolling against several opponents at once, this modifier can vary by opponent.
  
 
== Feats ==
 
== Feats ==
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==== Two-Weapon Offense ====
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When attacking with with both hands using attacks that do the same type of damage (for example, ranged lethal or melee stun) you use one hand to determine the specifics of the attack and add +2 to the damage. If you use your off hand to base the attack on, you suffer normal off-hand penalties, possibly mitigated by Ambidexterity feat. If you use Additional Limbs to attack with four or more limbs, half your rank in Additional Limbs to damage. Damage is limited by power level.
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==== Two-Weapon Defense====
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When attacking with with both hands using attacks that do the same type of damage (for example, ranged lethal or melee stun) you gain a +2 dodge bonus to defense. Defense is limited by power level.
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=== Powers as Feats ===
 
=== Powers as Feats ===
==== Focus ====
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==== Guard ====
Use this when you attack a target. You focus on one target, ready to exploit any weakness the target shows. Until the end of your next round, if the target attacks and does not attack someone who has used this feat against it, you gain a +2 bonus on attack and damage against that target with either melee or ranged attacks. This is not limited by power level. You can take this feat twice to make it apply to both melee and ranged attacks.
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Use this when you attack a target. You focus on one target, ready to exploit any opening the target shows. Until the end of your next round, if the target attacks someone who has not used this feat against it, you gain a +2 bonus on attack and damage against that target with melee attacks. This bonus is not limited by power level.  
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''Should this be limited by power level?''
  
 
(Boost 2) (1 PP) Boost: Trait Group - Attack & Damage; Action 2 (free); Limited 2 (Fast
 
(Boost 2) (1 PP) Boost: Trait Group - Attack & Damage; Action 2 (free); Limited 2 (Fast
 
Fade (1 round)), Personal, Limited 2 (Triggered by attack), Limited (only with attacks), (Free (Active) - Personal - Instant)
 
Fade (1 round)), Personal, Limited 2 (Triggered by attack), Limited (only with attacks), (Free (Active) - Personal - Instant)
 
=== Two-Weapon Attack ===
 
When attacking with with both hands using attacks that do the same type of damage (for example, ranged lethal or melee stun) you add +2 to the save DC of the attack. Damage is limited by power level.
 
 
=== Two-Weapon Defense===
 
When attacking with with both hands using attacks that do the same type of damage (for example, ranged lethal or melee stun) you gain a +2 dodge bonus to defense. Defense is limited by power level.
 
  
 
== Powers ==
 
== Powers ==
 
=== Disadvantages ===
 
=== Disadvantages ===
==== Limited Uses ====
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==== Limitation====
''This can represent spell preparation, slow-load weapons, or other limited but recoverable power pool.''
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Any limitation on a single power in an array is only worth half its normal value.
  
Limited uses sets a limitation on the number of times a power can be used before it needs to be recharged. Recharge can either be 1 minute or 6 hours, and the value of the disadvantage depends on the number of uses and on the recharge time.  
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'''Limited Uses''' sets a limitation on the number of times a power can be used before it needs to be recharged. Recharge can either be 1 minute or 6 hours, and the value of the disadvantage depends on the number of uses and on the recharge time.  
  
 
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If this is used as a limitation on a single power of an array, halve the value of the limitation
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''This can represent spell preparation, slow-load weapons, or other limited but recoverable power pool.''

Latest revision as of 08:53, 28 April 2015

Ideas on how to convert Dungeons & Dragons to Mutants & Masterminds. These are not rules, only a collection of ideas.

Combat

Actions

Grapple

When defending against or escaping a grapple, you gain a +4 bonus for each size category you are smaller than your opponent. If you are rolling against several opponents at once, this modifier can vary by opponent.

Feats

Two-Weapon Offense

When attacking with with both hands using attacks that do the same type of damage (for example, ranged lethal or melee stun) you use one hand to determine the specifics of the attack and add +2 to the damage. If you use your off hand to base the attack on, you suffer normal off-hand penalties, possibly mitigated by Ambidexterity feat. If you use Additional Limbs to attack with four or more limbs, half your rank in Additional Limbs to damage. Damage is limited by power level.

Two-Weapon Defense

When attacking with with both hands using attacks that do the same type of damage (for example, ranged lethal or melee stun) you gain a +2 dodge bonus to defense. Defense is limited by power level.

Powers as Feats

Guard

Use this when you attack a target. You focus on one target, ready to exploit any opening the target shows. Until the end of your next round, if the target attacks someone who has not used this feat against it, you gain a +2 bonus on attack and damage against that target with melee attacks. This bonus is not limited by power level.

Should this be limited by power level?

(Boost 2) (1 PP) Boost: Trait Group - Attack & Damage; Action 2 (free); Limited 2 (Fast Fade (1 round)), Personal, Limited 2 (Triggered by attack), Limited (only with attacks), (Free (Active) - Personal - Instant)

Powers

Disadvantages

Limitation

Any limitation on a single power in an array is only worth half its normal value.

Limited Uses sets a limitation on the number of times a power can be used before it needs to be recharged. Recharge can either be 1 minute or 6 hours, and the value of the disadvantage depends on the number of uses and on the recharge time.

Disadvantage Daily Encounter
-4 1 -
-3 2 -
-2 5 1
-1 10 2
-1/2 25 5

This can represent spell preparation, slow-load weapons, or other limited but recoverable power pool.