Difference between revisions of "Spirit Theurge (Apath)"

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===Domains ===
 
===Domains ===
A spirit theurge can change domains over time. To change domains, a spirit theurge must make an alliance with a creature with powers related to the domain he wishes to adopt and of a challenge rating equal to his level or with a spellcaster with access to the domain. Even a sorcerer of an appropriate bloodline and level can serve as sponsors for a spirit theurge. Changing domains done as a part of spell preparation in the present of a cooperative or helpless sponsor. The sponsor must either be willing or unable to resist the entreaties of the theurge, and the theurge keeps access to the domain until the sponsor withdraws his support - a standard action that must be done within 100 ft. and in sight of the theurge. As a dead sponsor cannot withdraw support, evil spirit theurges often kill their sponsors. It is possible for enemies to convince or blackmail sponsors into withdrawing support.
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A spirit theurge can change domains. To change domains, a spirit theurge must make a connection with a creature with powers related to the domain he wishes to adopt and of a challenge rating equal to his level or with a spellcaster with access to the domain. This is usually a divine spellcaster with access to the domain or a monster with an appropriate theme and origin, but even a sorcerer of an appropriate bloodline and level can serve as a sponsor for a spirit theurge. Changing domains done as a part of spell preparation and in the presence of a cooperative or helpless sponsor. The sponsor must either be willing or unable to resist the entreaties of the theurge, and the theurge keeps access to the domain until the sponsor withdraws his support - a standard action that must be done within 100 ft. and in sight of the theurge. As a dead sponsor cannot withdraw support, evil spirit theurges often kill their sponsors. It is possible for enemies to convince or blackmail sponsors into withdrawing support.
  
A spirit theurge can have up to three domains simultaneously and begins play with any domains of his choice. Upon gaining a new domain, a theurge must immediately drop an old domain, losing domain powers and spells immediately. The same is true if a sponsor withdraws his support for a domain.
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A spirit theurge can have up to four domains simultaneously and begins play with any domains of his choice. Upon gaining a new domain, a theurge must immediately drop an old domain, losing domain powers and spells immediately. The same is true if a sponsor withdraws his support for a domain.
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=== Dealing With Sponsors ===
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What kinds of creatures make appropriate sponsors is ultimately up to the [[GM]]. The [[Shugenja_(Apath)]] class selection of spirit abilities and appendices on spirits can serve as inspirational reading. A sponsor usually demands some payment, generally in the form of a service or quest, but sometimes in the form of a geas or restriction. For example, a fly spirit might offer the decay subdomain of the plant domain to a spirit theurge in exchange for a promise to never wash. Such a promise is not magically binding to a spirit theurge and has to be enforced by the spirit trough whatever means it has, such as ''geas'' spells. Wise theurges still abide by their contracts, avoiding the ire of the spirits and the bad reputation that brings.
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Unscrupulous spirit theurges use threats, charm magic, or other coercion to force cooperation.
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 
* Domains
 
* Domains

Revision as of 12:03, 9 September 2013

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Unofficial rules compendium

A spirit theurge does not have a patron or even a philosophy to provide powers for him. Rather, his powers are fueled by temporary alliances he makes with various sponsors.

Class Abilities

This archetype has all normal class abilities, except as noted.

Domains

A spirit theurge can change domains. To change domains, a spirit theurge must make a connection with a creature with powers related to the domain he wishes to adopt and of a challenge rating equal to his level or with a spellcaster with access to the domain. This is usually a divine spellcaster with access to the domain or a monster with an appropriate theme and origin, but even a sorcerer of an appropriate bloodline and level can serve as a sponsor for a spirit theurge. Changing domains done as a part of spell preparation and in the presence of a cooperative or helpless sponsor. The sponsor must either be willing or unable to resist the entreaties of the theurge, and the theurge keeps access to the domain until the sponsor withdraws his support - a standard action that must be done within 100 ft. and in sight of the theurge. As a dead sponsor cannot withdraw support, evil spirit theurges often kill their sponsors. It is possible for enemies to convince or blackmail sponsors into withdrawing support.

A spirit theurge can have up to four domains simultaneously and begins play with any domains of his choice. Upon gaining a new domain, a theurge must immediately drop an old domain, losing domain powers and spells immediately. The same is true if a sponsor withdraws his support for a domain.

Dealing With Sponsors

What kinds of creatures make appropriate sponsors is ultimately up to the GM. The Shugenja_(Apath) class selection of spirit abilities and appendices on spirits can serve as inspirational reading. A sponsor usually demands some payment, generally in the form of a service or quest, but sometimes in the form of a geas or restriction. For example, a fly spirit might offer the decay subdomain of the plant domain to a spirit theurge in exchange for a promise to never wash. Such a promise is not magically binding to a spirit theurge and has to be enforced by the spirit trough whatever means it has, such as geas spells. Wise theurges still abide by their contracts, avoiding the ire of the spirits and the bad reputation that brings.

Unscrupulous spirit theurges use threats, charm magic, or other coercion to force cooperation.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Domains