Difference between revisions of "Spiral Monk (5A)"

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''One of the scariest things possible is when a serene monk who has mastered their own body and spirit suddenly find enlightenment in an entirely new path, one that seems mad and destructive to sane creatures.
 
''One of the scariest things possible is when a serene monk who has mastered their own body and spirit suddenly find enlightenment in an entirely new path, one that seems mad and destructive to sane creatures.
 
This is the path of the spiral monk.  
 
This is the path of the spiral monk.  
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This is not merely a question of leaving law or goodness behind, even the most evil monk finds the path of the spiral monk abhorrent.
 
This is not merely a question of leaving law or goodness behind, even the most evil monk finds the path of the spiral monk abhorrent.
  
A monk of another monastic tradition change change to the way of the spiral monk at any time, forsaking their old monastic tradition  for this one.
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'''Greyhawk
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During the Greyhawk Wars, many Scarlet brotherhood monks were seduced by the lure of Tarizdun that offered them complete freedom from the chains of order and discipline that the monk realized they had been slaving under.  
  
'''Greyhawk
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== Subclass Features ==
During the Greyhawk Wars, many Scarlet brotherhood monks were seduced by the lure of Tarizdun, that offered them complete freedom from the chains of order and discipline that the monk realized they had been slaving under.  
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A monk of another monastic tradition change change to the way of the spiral monk at any time, forsaking their old monastic tradition for this one.
  
 
=== Free Mind ===
 
=== Free Mind ===
Beginning when you choose this archetype at 3rd level, you
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Starting when you choose this monastic tradition at 3rd level, you free yourself from any codes of conduct or morality. This develops your mind to resist any attempt at manipulation or restraint. You gain proficiency with Wisdom saves.
 
 
=== XXX ===
 
Starting at 3rd level,
 
  
=== XXX ===
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=== Confounding Strikes ===
Starting at 7th level, you  
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Starting at 6th level, your unarmed attacks can cause enemies to act irrationally.
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When you use the Stunning Strike ability, instead of stunning, the target must make a Wisdom saving throw or be Confused for 1 minute.
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An affected target can’t take reactions and must roll a d10 at the start of its next turn to determine its behavior for that turn.
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{|class="wikitable"
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||'''d10 |||'''Behavior
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|-
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||1 |||The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn.
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|-
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||2-6 ||| The creature doesn’t move or take actions this turn.
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|-
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||7-8 |||The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
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|-
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||9-10 ||| The creature can act and move normally.
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|}
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At the end of its turns, an affected target can make a Wisdom saving throw. It it succeeds, this effect ends for that target.
  
=== XXX ===
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=== Impossible Koan ===
At 10th level you  
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At 10th level you can pose philosophical questions that shake the hearer's belief in ordered reality. As a bonus action you can spend 2 points of ki to pose a question to a creature within 30 ft. who can hear and understand the language you are using. The creature is confused, as Confounding Strikes, except that there is no initial saving throw against this ability, the target is automatically confused for at least 1 round.
  
=== XXX ===
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=== Physical Disconnection ===
At 18th level, your  
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At 18th level, your limbs no longer are attached to your body. Instead, they hover around you, disappearing only to reappear in different places. This gives you the following abilities:
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* Your unarmed attacks gain a reach of 15 feet.
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* You gain a climb speed equal to your land speed.
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* As a bonus action you can teleport up to 30 ft., even into places you cannot see. If the spot you arrive in is occupied, you arrive in the nearest legal space.
  
 
== See Also ==
 
== See Also ==
* [[Spiral Monk (Apath)|Spiral Monk]]
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* [[Spiral Monk (Apath)|Apath Spiral Monk]]

Revision as of 00:11, 23 October 2021

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One of the scariest things possible is when a serene monk who has mastered their own body and spirit suddenly find enlightenment in an entirely new path, one that seems mad and destructive to sane creatures. This is the path of the spiral monk. Dancing to the notes of discordant otherworldly notes, they leave the rational and disciplined paths of other monks. This is not merely a question of leaving law or goodness behind, even the most evil monk finds the path of the spiral monk abhorrent.

Greyhawk During the Greyhawk Wars, many Scarlet brotherhood monks were seduced by the lure of Tarizdun that offered them complete freedom from the chains of order and discipline that the monk realized they had been slaving under.

Subclass Features

A monk of another monastic tradition change change to the way of the spiral monk at any time, forsaking their old monastic tradition for this one.

Free Mind

Starting when you choose this monastic tradition at 3rd level, you free yourself from any codes of conduct or morality. This develops your mind to resist any attempt at manipulation or restraint. You gain proficiency with Wisdom saves.

Confounding Strikes

Starting at 6th level, your unarmed attacks can cause enemies to act irrationally. When you use the Stunning Strike ability, instead of stunning, the target must make a Wisdom saving throw or be Confused for 1 minute. An affected target can’t take reactions and must roll a d10 at the start of its next turn to determine its behavior for that turn.

d10 Behavior
1 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn.
2-6 The creature doesn’t move or take actions this turn.
7-8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10 The creature can act and move normally.

At the end of its turns, an affected target can make a Wisdom saving throw. It it succeeds, this effect ends for that target.

Impossible Koan

At 10th level you can pose philosophical questions that shake the hearer's belief in ordered reality. As a bonus action you can spend 2 points of ki to pose a question to a creature within 30 ft. who can hear and understand the language you are using. The creature is confused, as Confounding Strikes, except that there is no initial saving throw against this ability, the target is automatically confused for at least 1 round.

Physical Disconnection

At 18th level, your limbs no longer are attached to your body. Instead, they hover around you, disappearing only to reappear in different places. This gives you the following abilities:

  • Your unarmed attacks gain a reach of 15 feet.
  • You gain a climb speed equal to your land speed.
  • As a bonus action you can teleport up to 30 ft., even into places you cannot see. If the spot you arrive in is occupied, you arrive in the nearest legal space.

See Also