Spellsword (Apath)

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Unofficial rules compendium

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The spellsword is an arcane spellcaster that focuses on battle, complimenting his fighting skills with minor spellcasting abilities. He is based of the Paladin, but in fact has little similarity to the paladin class.

Alignment: Any

Class Skills: Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (Any) (Int), Linguistics (Int), Profession (Wis).

Skill points per level: 2 + Int bonus

Cantrips

Spellswords know a number of cantrips, or 0-level spells equal to their Intelligence modifier at first level. They learn one new cantrip every third level. These spells are cast like any other spell, but they are not expended when cast and may be used again. This ability replaces

Spells: A spellsword casts arcane spells drawn from the sorcerer/wizard spell list. A spellsword must choose and prepare his spells ahead of time.

To learn, prepare, or cast a spell, the spellsword must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a spellsword's spell is 10 + the spell level + the spellsword's Intelligence modifier.

A spellsword can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Spellsword . In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).

A spellsword may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the spellsword decides which spells to prepare.

Starting Spells (See Spellbooks below): A spellsword at 4th level gains a spellbook containing three 1st-level spells of his choice. The spellsword also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook. At each new spellsword level, he gains two new spells of any spell level or levels that he can cast (based on his new spellsword level) for his spellbook. At any time, a spellsword can also add spells found in other spellbooks to his own (see Magic).

Spells Gained at a New Level: Spellsword perform a certain amount of spell research between adventures. Each time a character attains a new spellsword level, he gains one spell of his choice to add to his spellbook. The free spell must be of spell levels he can cast.