Spells in Development (D&D)

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Disappear

Illusion (Figment) (Mind-Affecting)
Level: Bard 1, Sorcerer/wizard 1
Components: V, S
Casting Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: See text
Saving Throw: Will negates
Spell Resistance: Yes

This spell makes the target unable to see or otherwise perceive you, but only until the end of your current action or until you attack.

Very much a work in progress. A bit too similar to distract opponent from the SpC.

Restoration, Red's

Divination (Scrying)
Level: Sorcerer/wizard 4
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: Burst out to the extreme of the range
Duration: 1 minute/level
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

Reciting the date you focus on and dusting the area, the crystals in the dust bending the light. Soon a kaleidoscopic blur forms, only to coalesce into a full scale image from the past.

This spell recreates a location from the past. The caster decides on a date in the past when casting the spell. A semi-transparent image of the area as it appeared at the desired time appears, with everything in its original scale and location. This image is an obvious illusion, and is transparent and neither hinders nor helps vision. It cannot provide light, darkness, or concealment. It can, however, be studied in order to learn salient details from the past. The spell only shows objects or structures that remained in one place for a long time, more so the more remote the time scried; in order to be shown, something has to remain in place for one day per year the spell is reaching into the past. Living creatures are never shown; constructs and undead can be shown if they remained immobile for the required time. Things shown are correct down to reasonable detail, but anything that would normally require a Search roll to find, such as hidden traps or secret doors, is not shown.

Material component: A handful of quartz dust.