Spells in Development (D&D)

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Revision as of 11:45, 1 September 2007 by Starfox (talk | contribs) (Mirror Shade)
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Unofficial rules compendium

Disappear

Illusion (Figment) (Mind-Affecting)
Level: Bard 1, Sorcerer/wizard 1
Components: V, S
Casting Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: See text
Saving Throw: Will negates
Spell Resistance: Yes

This spell makes the target unable to see or otherwise perceive you, but only until the end of your current action or until you attack.

Very much a work in progress. A bit too similar to distract opponent from the SpC.

Mirror Shade

Illusion (Shadow)
Level: Sorcerer/Wizard 4
Components: V, S
Cast Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level (D)
Save: Will negates (see text)
SR: No (see text)

This is the same as mirror image, except that the images are semi-real and can take actions, the results of which become semi-real themselves. Each round, one of the images can take a standard action, but it must remain in your square at all times. The image has access to all your spells and equipment, and as the image taps real power any charged item or spell it uses is actually expended just as if you had used them yourself. Non-magical gear used by the mirror shade is not consumed, instead a shadow duplicate is created, but any such duplicate ends when the spell does.

Anyone affected by the mirror shade’s action is allowed a Will saving throw (using the save DC of this spell, not the spell or power expended); on a success the action has no effect on them this time. This is in addition to any saving throw, spell resistance, attack roll or other mechanism normally involved in the mirror shade’s action. Objects automatically succeed at this saving throw and cannot be affected by this spell.

The shadow mirror can cast personal spells, in which case you become the target and not the image.

Restoration, Red's

Divination (Scrying)
Level: Sorcerer/wizard 4
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: Burst out to the extreme of the range
Duration: 1 minute/level
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

Reciting the date you focus on and dusting the area, the crystals in the dust bending the light. Soon a kaleidoscopic blur forms, only to coalesce into a full scale image from the past.

This spell recreates a location from the past. The caster decides on a date in the past when casting the spell. A semi-transparent image of the area as it appeared at the desired time appears, with everything in its original scale and location. This image is an obvious illusion, and is transparent and neither hinders nor helps vision. It cannot provide light, darkness, or concealment. It can, however, be studied in order to learn salient details from the past. The spell only shows objects or structures that remained in one place for a long time, more so the more remote the time scried; in order to be shown, something has to remain in place for one day per year the spell is reaching into the past. Living creatures are never shown; constructs and undead can be shown if they remained immobile for the required time. Things shown are correct down to reasonable detail, but anything that would normally require a Search roll to find, such as hidden traps or secret doors, is not shown.

Material component: A handful of quartz dust.