Difference between revisions of "Spells in Development (D&D)"

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Revision as of 19:16, 14 August 2007

Disappear

Illusion (Figment) (Mind-Affecting)
Level: Bard 1, Sorcerer/wizard 1
Components: V, S
Casting Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: See text
Saving Throw: Will negates
Spell Resistance: Yes

This spell makes the target unable to see or otherwise perceive you, but only until the end of your current action or until you attack.

Very much a work in progress

Restoration, Red's

Divination
Level: Sorcerer/wizard 4
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: Area within range
Duration: 1 minute/level
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

Reciting the date you focus on and dusting the area, the crystals in the dust bending the light. Soon a kaleidoscopic blur forms, only to coalesce into a full scale image from the past.

This spell recreates a location from the past. The caster decides on a date in the past and casts the spell. A semi-transparent image of the area as it appeared at the desired time appears, with everything in its original scale and location. This image is an obvious illusion, and is transparent and neither hinders nor helps vision. It cannot provide light, darkness, or concealment. It can, however, be studied in order to learn salient details from the past. It is correct down to reasonable detail, but anything that would normally require a Search roll to find, such as hidden traps or secret doors, is not shown. Neither are creatures or objects that are not furnishings.

Material component: A handful of quartz dust.