Spellbook Summoner (Apath)

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Unofficial rules compendium

The spellbook summoner is a learned summoner and spellcaster, endlessly studying to learn new arcane methods.

Class Abilities

Spells

Spellbook summoners have Intelligence as their spellcasting attribute. To learn, prepare, or cast a spell, the spellbook summoner must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a spellbook summoner's spell is 10 + the spell level + the spellbook summoner's Intelligence modifier.

A spellbook summoner can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The bard. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).

A spellbook summoner prepares spells from a spellbook, much like a wizard does. He does not use the Spells Known table for bards, and may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the spellbook summoner decides which spells to prepare.

A first-level spellbook summoner knows four level zero spells and two level 1 spells. In addition, he has learned a number of additional level zero and level one spells each equal to his Intelligence bonus (if positive). For each level gained, the spellbook summoner adds two spells of any level she can cast to her spellbook for free; this represents personal research on the part of the spellbook summoner. Further spells are acquired the same way wizards do, by scribing.

The spellbook of a spellbook summoner is more of a collection of notes and lyrics than the arcane notations in a wizard's spellbook, but as far as they share spell lists, wizards and spellbook summoners can still copy each others' spellbooks. A spellbook summoner can also copy a spell from an arcane scroll or be tutored by another spellcaster, most commonly a normal summoner.

Summon Monster I (Sp)

Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Intelligence modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX. If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate immediately ends. These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. In addition, he can expend uses of this ability to fulfill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Spells
  • Summon Monster (all levels)