Difference between revisions of "Spellbook Summoner (Apath)"

From Action
Jump to navigation Jump to search
m (wk)
 
(5 intermediate revisions by the same user not shown)
Line 3: Line 3:
  
 
== Class Information ==
 
== Class Information ==
This is a [http://www.d20pfsrd.com/classes/base-classes/summoner summoner] archetype
+
This is a [http://www.d20pfsrd.com/classes/base-classes/summoner summoner] archetype.
 +
 
 +
'''Publisher:
 +
Everyman Gaming.
  
 
'''Hit Die:''' d8.
 
'''Hit Die:''' d8.
  
== Class Abilities ==
+
== Class Features ==
A spellbook summoner has all class abilities of the normal summoner, except as follows.
+
A spellbook summoner has all abilities of a summoner, except as follows.
  
 
=== Spells ===
 
=== Spells ===
Spellbook summoners have Intelligence as their spellcasting attribute. To learn, prepare, or cast a spell, the spellbook summoner must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a spellbook summoner's spell is 10 + the spell level + the spellbook summoner's Intelligence modifier.
+
Spellbook summoners have Intelligence as their spellcasting attribute. They learn and cast spells as a magus does, including cantrips, spellbook, and how they learn and prepare spells. They still use the summoner spell list.
 
 
A spellbook summoner can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The bard. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).
 
 
 
A spellbook summoner prepares spells from a spellbook, much like a wizard does. He does not use the Spells Known table for bards, and may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the spellbook summoner decides which spells to prepare.
 
 
 
A first-level spellbook summoner knows all zero spells and two level 1 spells. In addition, he has learned a number of additional level one spells each equal to his Intelligence bonus (if positive).
 
For each level gained, the spellbook summoner adds two spells of any level she can cast to her spellbook for free; this represents personal research on the part of the spellbook summoner. Further spells are acquired the same way wizards do, by scribing. As far as they share spell lists, wizards and spellbook summoners can still copy each others' spellbooks. A spellbook summoner can also copy a spell from an arcane scroll or be tutored by another spellcaster, most commonly a normal summoner.
 
 
 
A spellbook summoner can learn and use the Spell mastery feat, just like a wizard can. Like a wizard, a spellbook summoner can prepare ''read magic'' from memory alone.
 
 
 
==== Cantrips ====
 
Spellbook summoners can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Summoner Spells Known. These spells are cast like any other spell, but they are not expended when cast and may be used again. Note that the meaning of this table entry has changed from cantrips known to cantrips that can be prepared each day.
 
  
 
=== Learned Summoner ===
 
=== Learned Summoner ===

Latest revision as of 15:33, 3 January 2018

ApathApath Logo
Unofficial rules compendium

The spellbook summoner is a learned summoner and spellcaster, endlessly studying to learn new arcane methods.

Class Information

This is a summoner archetype.

Publisher: Everyman Gaming.

Hit Die: d8.

Class Features

A spellbook summoner has all abilities of a summoner, except as follows.

Spells

Spellbook summoners have Intelligence as their spellcasting attribute. They learn and cast spells as a magus does, including cantrips, spellbook, and how they learn and prepare spells. They still use the summoner spell list.

Learned Summoner

The spellbook summoner used Intelligence instead of Charisma for the summon monster class feature.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Spells
  • Summon Monster (All)
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.