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- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...get. Certain times and days are “unlucky”, and you cannot spend [[Fortune (Action)|Fortune]] points. Nor can you spend Fortune when facing an unusually super681 bytes (101 words) - 20:55, 15 April 2015
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...tool you were using to become unavailable until fixed - generally a Basic Action and a difficulty 12 skill roll.598 bytes (95 words) - 10:45, 1 July 2012
- <noinclude>{{action limitation}}{{tocright}}</noinclude>599 bytes (94 words) - 07:59, 6 September 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...he round, saving it until really needed. If you don't spend the [[Fortune (Action)|Fortune]], all you can do is Full Move and Trigger Actions.582 bytes (95 words) - 10:19, 1 July 2012
- <noinclude>{{action limitation}}{{tocright}}</noinclude>665 bytes (107 words) - 13:15, 12 March 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude> You have some signature that you leave at action scenes - usually an object such as a rose, playing card, or emblem but some630 bytes (106 words) - 11:19, 7 September 2020
- <noinclude>{{action limitation}}{{tocright}}</noinclude>603 bytes (100 words) - 12:06, 25 November 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...trong reason not to follow your instincts you may make an opposed [[Mind (Action)|Mind]] roll against your potential victim. If this fails you are overcome644 bytes (101 words) - 12:12, 15 March 2012
- <noinclude>{{action item schtick}}{{tocright}}</noinclude> <noinclude>Item Limitation<br><br></noinclude>562 bytes (97 words) - 08:42, 19 February 2021
- <noinclude>{{action limitation}}{{tocright}}</noinclude> You are afflicted with one or more [[Curse (Action)|Curses]]. These are long lasting powers that affect your behavior. Having921 bytes (126 words) - 10:16, 1 July 2012
- <noinclude>{{action limitation}}{{tocright}}</noinclude> This differs from [[Costume_(Action)|Costume]] in that a uniform is not personal; it identifies you as a part o688 bytes (109 words) - 14:36, 12 March 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...]] to defend; the difficulty always defaults to the relevant [[Attributes (Action)|Attribute]] instead.735 bytes (107 words) - 14:52, 12 March 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...shion either, instead having some alternate method of restoring [[Fortune (Action)|Fortune]] that you somehow manage to use between most sessions. You should792 bytes (112 words) - 12:14, 15 March 2012
- <noinclude>{{action limitation}}{{tocright}}</noinclude> Trigger Action (Focus)504 bytes (83 words) - 00:20, 16 March 2012
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...edical, emergency services or private detectives often get involved in the action.614 bytes (103 words) - 08:59, 18 March 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...n a social context makes the mistaken identity into a critical part of the action.747 bytes (113 words) - 20:55, 15 April 2015
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...d aura, or just too much [[Body (Action)|Body]] and too little [[Reflexes (Action)|Reflexes]].828 bytes (123 words) - 13:59, 12 March 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude>697 bytes (119 words) - 12:21, 16 March 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude>689 bytes (115 words) - 09:01, 19 February 2021
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...s|Snake eyes]] on a social roll your future title becomes the focus of the action.637 bytes (105 words) - 20:55, 15 April 2015