Difference between revisions of "Space Powers (FiD)"

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{{FiD}}
 
{{FiD}}
 
[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
 
[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
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Governs location and distance, and is thus the power to teleport and create extradimensional spaces.
  
=== Animal Power Effects ===
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Space governs the position of all things in this universe and others. It is a very ordered form, at odds with powers like Flux and Time that represent change. Yet space magic is used to break the barriers between worlds and shatter the very rules it seems to uphold. The signature power of Space is teleportation.
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Space attacks cut and dislocate.
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Space creatures are alien Lovecraftian horrors from outer space or the wrinkles of reality.
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Learning who to summon may require study or be a score in itself, and even if you get it right these creatures are very dangerous.
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Getting it wrong is usually the last thing you do.
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=== Space Power Effects ===
 
{| class="wikitable"  
 
{| class="wikitable"  
|align="center" width="100" |   '''Action''' ||align="center" width="20%" | '''Free''' ||align="center" with=20% | '''Equipment''' ||align="center" with=20% | '''Willpower''' ||align="center" with=20% |   '''Trauma'''  
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|align="center" | '''Action'''  
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|align="center" | '''Basic'''   <br> No minimum    <br>  3 Stress
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|align="center" | '''Advanced''' <br> Minimum 2 Dice <br>  5 Stress
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|align="center" | '''Master'''   <br> Minimum 4 Dice <br>  7 Stress
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|align="center" | '''Apex'''     <br> Minimum 6 Dice <br> 13 Stress
 
|-
 
|-
 
|align="left" valign="top" | '''Attune'''   
 
|align="left" valign="top" | '''Attune'''   
|valign="top"| '''Perceive''' <br> You can detect creatures and power use tied to your power.
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|valign="top"| '''Spatial Sight'''   <br> You can detect space creatures and powers.  
|valign="top"| '''Dismiss''' <br> You can force a creature based on this power that is native to another plane of existence to return to that plane, or to end the operation of an ability of the power you use.  
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|valign="top"| '''Rift Rejection''' <br> Force a space creature that is native to another plane of existence to return home, or end the operation of an ability of the space power or any type of teleport or gate.  
|valign="top"| '''Summon''' <br> You can call a creature from a place of your power. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
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|valign="top"| '''Spatial Summons''' <br> You can call a space creature into this reality. Lesser creatures will owe you service, greater creatures do not.
|valign="top"| '''Gate''' <br> You can create a portal that allows travel to and from the plane of your power for a limited time.  
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|valign="top"| '''Grand Gate'''     <br> You can create a portal that allows travel to and from any plane.  
 
 
 
|-
 
|-
 
|align="left" valign="top" | '''Command'''   
 
|align="left" valign="top" | '''Command'''   
|valign="top"| '''Communicate''' <br> You can communicate with creatures based on your power even if normally couldn't, allowing you to use the command action normally on them.  
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|valign="top"| '''Warp Whisper'''   <br> You can command allies over any distance, but they cannot answer.  
|valign="top"| '''Translate''' <br> You and allies can communicate with creatures based on your power.
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|valign="top"| '''Space Speech'''   <br> You and allies can communicate over any distance.
|valign="top"| '''Authority''' <br> You can give commands to creatures based on your power, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.  
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|valign="top"| '''Cosmic Command''' <br> You can communicate and use the use command action on space creatures.  
|valign="top"| '''Enslave ''' <br> You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
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|valign="top"| '''Cosmic Conquest''' <br> You can permanently bind space creatures to service. They may still flit in and out of existence.
 
|-
 
|-
 
|align="left" valign="top" | '''Consort'''   
 
|align="left" valign="top" | '''Consort'''   
|valign="top"| '''Mask''' <br> You can change your clothes and accessories by imbuing them with your power. This can mask your identity or create fabulous outfits.  
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|valign="top"| '''Warp Wardrobe'''     <br> You can alter your own dimensions and those of your clothes and accessories, making you elongated or compressed like a fun-house mirror.  
|valign="top"| '''Shapechange''' <br> You assume the form of another creature that manifests your power. Add or subtract 1d to pairs of actions depending on your new shape, or even more if other player's agree.
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|valign="top"| '''Dislocate'''         <br> You can separate parts of your body that will still work normally, except at a distance. You are really reaching through higher dimensions, which also allows you to squeeze through walls.
|valign="top"| '''Transform''' <br> You can shapechange a willing or helpless creatures into a form imbued by your power. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
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|valign="top"| '''Cosmic Conversion''' <br> You can assume the form of a space creature. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
|valign="top"| '''Wild Hunt''' <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
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|valign="top"| '''Spatial Synthesis''' <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
 
|-
 
|-
 
|align="left" valign="top" | '''Finesse'''   
 
|align="left" valign="top" | '''Finesse'''   
|valign="top"| '''Ride''' <br> If there is a mount or vehicle of the appropriate power, you can ride it as if it was domesticated and you have the keys. You can move and breathe in conditions manifesting your power without damage or hindrance.  
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|valign="top"| '''Warp Walker'''       <br> If there is a space mount or vehicle, you can ride it as if it was domesticated and you have the keys. You can in vacuum.  
|valign="top"| '''Fine Local Control''' <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
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|valign="top"| '''Spatial Slice'''     <br> Cut a target with an effect similar to a fine potent dueling sword or pistol, or you can give your friends the Warp Walker ability.
|valign="top"| '''Manipulate''' <br> You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as the target is appropriate to your power.
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|valign="top"| '''Displace Dimensions'' <br> You can warp nearby space, lengthening and shortening distances within the local area.
|valign="top"| '''Surge''' <br> Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets.  
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|valign="top"| '''Spatial Surge'''     <br> Create a storm of spatial cuts, suppressing the effect of multiple opponents and acting as a fine potent weapon.  
 
|-
 
|-
 
|align="left" valign="top" | '''Hunt'''   
 
|align="left" valign="top" | '''Hunt'''   
|valign="top"| '''Track''' <br> You can track and pursue based on your power, even if the target does not leave any mundane trail or clues. You can hide in areas where your power is manifest in the environment.
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|valign="top"| '''Warp Watch'''                 <br> You can track a teleporting or dimension warping creature.
|valign="top"| '''Fine Ranged Attack''' <br> You can use your power to attack, similar in effect to a fine and potent rifle.
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|valign="top"| '''Spatial Sniper'''             <br> You can use your power to attack at range, similar in effect to a fine and potent rifle.
|valign="top"| '''Area attack''' <br> You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
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|valign="top"| '''Extradimensional Explosion''' <br> You can use your power to attack similar to a fine and potent grenade. There is a risk of collateral damage.
|valign="top"| '''Barrage''' <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
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|valign="top"| '''Warp Wrath'''                 <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Can raze buildings and create rubble. Usually enough to provide cover for any escape.
 
|-
 
|-
 
|align="left" valign="top" | '''Prowl'''   
 
|align="left" valign="top" | '''Prowl'''   
|valign="top"| '''Reconnaissance''' <br> You can hide in environments linked to your power. This allows you to hide in impossible places as long as the environment manifests your power. You gain advantage when sneaking on creatures linked to your power.
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|valign="top"| '''Spatial Stealth''' <br> You can hide in tiny cracks and cover as long as they are large enough to hide your head.
|valign="top"| '''Maneuver''' <br> You can move on and through environments composed of your environment. This allows you to climb on air, swim unhindered, walk through walls of the appropriate material and so on, depending on your exact power.  
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|valign="top"| '''Spatial Step'''       <br> You can teleport line-of-sight.  
|valign="top"| '''Travel''' <br> You can bring allies along when you use Reconnaissance and Maneuver.
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|valign="top"| '''Convey Crowd'''         <br> You can bring allies along when you teleport.
|valign="top"| '''Transport''' <br> You and allies can teleport from one location where your power is present to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
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|valign="top"| '''Spatial Circle'''     <br> You can create a teleport circle or teleport to a known teleport circle over a very long range.
 
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|-
 
|align="left" valign="top" | '''Skirmish'''   
 
|align="left" valign="top" | '''Skirmish'''   
|valign="top"| '''Skirmish Attack''' <br> You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.  
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|valign="top"| '''Warp Whack'''     <br> Use space to cut opponents, similar in effect to a melee weapon or pistol.  
|valign="top"| '''Fine Skirmish Attack''' <br> Same as Skirmish Attack, except the weapon is fine and potent.
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|valign="top"| '''Phased Fury'''     <br> As above, and the attack is fine and potent.
|valign="top"| '''Obstruction''' <br> Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
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|valign="top"| '''Shift and Slice''' <br> Create spatial distortions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
|valign="top"| '''Flurry''' <br> Your power strikes out in all directions, attacking all enemies in a wide area.   
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|valign="top"| '''Slice Storm'''     <br> Your power strikes out in all directions, attacking all enemies in a wide area.   
 
|-
 
|-
 
|align="left" valign="top" | '''Study'''   
 
|align="left" valign="top" | '''Study'''   
|valign="top"| '''Analyze''' <br> You can identify objects and creatures that manifest your power and see the use of the abilities of your power.  
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|valign="top"| '''Warp Watcher'''       <br> You can identify space creatures and powers.
|valign="top"| '''Research''' <br> You know the powers and abilities of something you analyze.
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|valign="top"| '''Teleport Trace'''     <br> You analyze the exact destination and origin of any recent teleport.
|valign="top"| '''Hindsight''' <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
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|valign="top"| '''Dimension Detection''' <br> You research the location of a creature or object you know, which allows you to use Spatial Step to teleport to their location.
|valign="top"| '''Omniscience''' <br> You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
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|valign="top"| '''Omniscience'''         <br> You combine Warp Watcher and Teleport Trace over a large area, such as a city district.
 
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|-
 
|align="left" valign="top" | '''Survey'''   
 
|align="left" valign="top" | '''Survey'''   
|valign="top"| '''Detect''' <br> You can sense manifestations of your power at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
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|valign="top"| '''Spatial Scan'''   <br> You can sense space powers and teleports and understand their general nature.
|valign="top"| '''Sensor''' <br> Choose an object manifesting your power that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.
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|valign="top"| '''Warped Watch'''   <br> Choose a location; you perceive as if you were at that spot.
|valign="top"| '''Scry''' <br> Choose a location or creature. You gain a sensor at the nearest suitable object, which is often close enough to perceive the target.
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|valign="top"| '''Spatial Scrying''' <br> Choose a location or creature. You gain a sensor nearby that allows you to see your target.
|valign="top"| '''Omnipresence''' <br> You perceive from all objects manifesting your power at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
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|valign="top"| '''Space Sight'''     <br> You can perceive everything at once over a wide area. This si very distracting.
 
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|-
 
|align="left" valign="top" | '''Sway'''   
 
|align="left" valign="top" | '''Sway'''   
|valign="top"| '''Communicate''' <br> You can communicate with creatures linked to your power even if normally couldn't, allowing you to use the sway action normally on them.  
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|valign="top"| '''Local Listener''' <br> You can understand space creatures even if normally couldn't, and gain a basic understanding of their agenda.  
|valign="top"| '''Translate''' <br> You and allies can communicate with creatures based on your power.
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|valign="top"| '''Spatial Speech''' <br> You and allies can communicate through space. You can also make folk more apt to go with the flow, ignoring strange events and distractions
|valign="top"| '''Mesmerize''' <br> You can post suggestions in the mind of a creature manifesting your power, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
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|valign="top"| '''Warp Whisper'''   <br> You and allies can communicate with space creatures.
|valign="top"| '''Inculcate'''   <br> You change the personality and motivations of creatures that manifest your power. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.   
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|valign="top"| '''Space Serenade''' <br> You change the personality and motivations of space creatures. Such changes will last for the score at the very least, but they can randomly end.   
 
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|-
 
|align="left" valign="top" | '''Tinker'''   
 
|align="left" valign="top" | '''Tinker'''   
|valign="top"| '''Handle''' <br> You can handle materials that manifest your power as if you had the appropriate tools and protective devices.
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|valign="top"| '''Spatial Skill'''         <br> You can very precisely control the location of small objects, allowing repair and assembly work at a tiny scale.
|valign="top"| '''Shape''' <br> You can shape materials that manifest your power as if they were of clay, and they will retain their new shape for some time even if they would normally not, such as water, sand or smoke.  
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|valign="top"| '''Dimensional Dexterity''' <br> You can reach into small objects, allowing you to work internal components without disassembly.  
|valign="top"| '''Create''' <br> You can create objects manifesting your power out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
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|valign="top"| '''Teleport  Technician''' <br> You can reach into walls to manipulate internal alarms, locks, and other devices.
|valign="top"| '''Fabricate'''   <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
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|valign="top"| '''Spatial Synthesis'''     <br> You can reach into a large number of devices at once to manipulate many similar devices over a large area.
 
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|-
 
|align="left" valign="top" | '''Wreck'''   
 
|align="left" valign="top" | '''Wreck'''   
|valign="top"| '''Jimmy''' <br> You can jimmy objects manifesting your power much like a sledgehammer. Noisy and leaves a twisted object in place.  
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|valign="top"| '''Warp Wrinkle'''     <br> You can jimmy objects by stretching and compressing them. The effect is similar to a sledgehammer. Noisy and leaves a twisted object in place.  
|valign="top"| '''Smash''' <br> Similar to jimmy. When smashing objects from your power, such as metallic objects for the metal power, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
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|valign="top"| '''Warp Wreck'''       <br> Similar to Warp Wrinkle, but more powerful. You teleport an object into pieces. Works as a fine potent sledgehammer in combat.
|valign="top"| '''Disintegrate''' <br> Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
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|valign="top"| '''Warp Vanish''' <br> Similar to Warp Wreck, but destroyed targets silently disappear or are reduced to a fine dust.
|valign="top"| '''Obliterate''' <br> Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.   
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|valign="top"| '''Warp Wrath'''       <br> Similar to Warp Wreck, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.   
 
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|}

Revision as of 15:33, 23 March 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

Main Page is Powers Governs location and distance, and is thus the power to teleport and create extradimensional spaces.

Space governs the position of all things in this universe and others. It is a very ordered form, at odds with powers like Flux and Time that represent change. Yet space magic is used to break the barriers between worlds and shatter the very rules it seems to uphold. The signature power of Space is teleportation.

Space attacks cut and dislocate.

Space creatures are alien Lovecraftian horrors from outer space or the wrinkles of reality. Learning who to summon may require study or be a score in itself, and even if you get it right these creatures are very dangerous. Getting it wrong is usually the last thing you do.

Space Power Effects

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Spatial Sight
You can detect space creatures and powers.
Rift Rejection
Force a space creature that is native to another plane of existence to return home, or end the operation of an ability of the space power or any type of teleport or gate.
Spatial Summons
You can call a space creature into this reality. Lesser creatures will owe you service, greater creatures do not.
Grand Gate
You can create a portal that allows travel to and from any plane.
Command Warp Whisper
You can command allies over any distance, but they cannot answer.
Space Speech
You and allies can communicate over any distance.
Cosmic Command
You can communicate and use the use command action on space creatures.
Cosmic Conquest
You can permanently bind space creatures to service. They may still flit in and out of existence.
Consort Warp Wardrobe
You can alter your own dimensions and those of your clothes and accessories, making you elongated or compressed like a fun-house mirror.
Dislocate
You can separate parts of your body that will still work normally, except at a distance. You are really reaching through higher dimensions, which also allows you to squeeze through walls.
Cosmic Conversion
You can assume the form of a space creature. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
Spatial Synthesis
You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
Finesse Warp Walker
If there is a space mount or vehicle, you can ride it as if it was domesticated and you have the keys. You can in vacuum.
Spatial Slice
Cut a target with an effect similar to a fine potent dueling sword or pistol, or you can give your friends the Warp Walker ability.
'Displace Dimensions
You can warp nearby space, lengthening and shortening distances within the local area.
Spatial Surge
Create a storm of spatial cuts, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Warp Watch
You can track a teleporting or dimension warping creature.
Spatial Sniper
You can use your power to attack at range, similar in effect to a fine and potent rifle.
Extradimensional Explosion
You can use your power to attack similar to a fine and potent grenade. There is a risk of collateral damage.
Warp Wrath
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Spatial Stealth
You can hide in tiny cracks and cover as long as they are large enough to hide your head.
Spatial Step
You can teleport line-of-sight.
Convey Crowd
You can bring allies along when you teleport.
Spatial Circle
You can create a teleport circle or teleport to a known teleport circle over a very long range.
Skirmish Warp Whack
Use space to cut opponents, similar in effect to a melee weapon or pistol.
Phased Fury
As above, and the attack is fine and potent.
Shift and Slice
Create spatial distortions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Slice Storm
Your power strikes out in all directions, attacking all enemies in a wide area.
Study Warp Watcher
You can identify space creatures and powers.
Teleport Trace
You analyze the exact destination and origin of any recent teleport.
Dimension Detection
You research the location of a creature or object you know, which allows you to use Spatial Step to teleport to their location.
Omniscience
You combine Warp Watcher and Teleport Trace over a large area, such as a city district.
Survey Spatial Scan
You can sense space powers and teleports and understand their general nature.
Warped Watch
Choose a location; you perceive as if you were at that spot.
Spatial Scrying
Choose a location or creature. You gain a sensor nearby that allows you to see your target.
Space Sight
You can perceive everything at once over a wide area. This si very distracting.
Sway Local Listener
You can understand space creatures even if normally couldn't, and gain a basic understanding of their agenda.
Spatial Speech
You and allies can communicate through space. You can also make folk more apt to go with the flow, ignoring strange events and distractions
Warp Whisper
You and allies can communicate with space creatures.
Space Serenade
You change the personality and motivations of space creatures. Such changes will last for the score at the very least, but they can randomly end.
Tinker Spatial Skill
You can very precisely control the location of small objects, allowing repair and assembly work at a tiny scale.
Dimensional Dexterity
You can reach into small objects, allowing you to work internal components without disassembly.
Teleport Technician
You can reach into walls to manipulate internal alarms, locks, and other devices.
Spatial Synthesis
You can reach into a large number of devices at once to manipulate many similar devices over a large area.
Wreck Warp Wrinkle
You can jimmy objects by stretching and compressing them. The effect is similar to a sledgehammer. Noisy and leaves a twisted object in place.
Warp Wreck
Similar to Warp Wrinkle, but more powerful. You teleport an object into pieces. Works as a fine potent sledgehammer in combat.
Warp Vanish
Similar to Warp Wreck, but destroyed targets silently disappear or are reduced to a fine dust.
Warp Wrath
Similar to Warp Wreck, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.