Difference between revisions of "Space Powers (FiD)"

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[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
 
[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
 
Governs location and distance, and is thus the power to teleport and create extradimensional spaces.
 
Governs location and distance, and is thus the power to teleport and create extradimensional spaces.
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Space governs the position of all things in this universe and others. It is a very ordered form, at odds with powers like Flux and Time that represent change. Yet space magic is used to break the barriers between worlds and shatter the very rules it seems to uphold. The signature power of Space is teleportation.
  
 
Space attacks cut and dislocate.
 
Space attacks cut and dislocate.

Revision as of 12:43, 6 February 2024

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Main Page is Powers Governs location and distance, and is thus the power to teleport and create extradimensional spaces.

Space governs the position of all things in this universe and others. It is a very ordered form, at odds with powers like Flux and Time that represent change. Yet space magic is used to break the barriers between worlds and shatter the very rules it seems to uphold. The signature power of Space is teleportation.

Space attacks cut and dislocate.

Space Power Effects

Action Free Equipment Willpower Trauma
Attune Perceive
You can detect space creatures and power. Space creatures are lovecraftian outer gods and alien creatures from space or beyond this reality.
Dismiss
You can force a creature power that is native to another plane of existence to return to that plane, or to end the operation of an ability of the space power or any type of teleport.
Summon
You can call a space creature. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a score in itself.
Gate
You can create a portal that allows travel to and from any plane.
Command Communicate
You can communicate with space creatures even if normally couldn't, allowing you to use the command action normally on them.
Translate
You and allies can communicate with space creatures.
Authority
You can give commands to space creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.
Enslave
You can permanently bind space creatures to service. They may still flit in and out of existence.
Consort Mask
You can alter your own dimensions and those of your clothes and accessories, making you elongated or compressed like a fun-house mirror.
Dislocate
You can separate parts of your body that will still work normally, except at a distance. You are really reaching through higher dimensions, which also allows you to squeeze through walls.
Shapechange
You can assume the form of a space creature. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
Wild Hunt
You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
Finesse Ride
If there is a mount or vehicle of the appropriate power, you can ride it as if it was domesticated and you have the keys. You can move and breathe in conditions manifesting your power without damage or hindrance.
Fine Local Control
You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
Manipulate
You can warp nearby space, lengthening and shortening distances within the local area.
Surge
Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Track
You can track a teleport.
Fine Ranged Attack
You can use your power to attack, similar in effect to a fine and potent rifle.
Area attack
You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Barrage
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Reconnaissance
You can sense teleports and space creatures in the vicinity as they happen.
Maneuver
You can teleport line-of-sight.
Travel
You can bring allies along when you teleport.
Transport
You can create a teleport circle or teleports to a known teleport circle over a very long range.
Skirmish Skirmish Attack
You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.
Fine Skirmish Attack
Same as Skirmish Attack, except the weapon is fine and potent.
Obstruction
Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Flurry
Your power strikes out in all directions, attacking all enemies in a wide area.
Study Analyze
You can very exactly locate creatures and objects, which allows you to use prowl:maneuver to teleport to their location. This is much harder if you cannot see them.
Research
You analyze the exact destination and origin of any recent teleport.
Hindsight
You can read the past events of an object you hold, following its movements backwards in time.
Omniscience
You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
Survey Detect
You can sense space powers and teleports at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
Sensor
Choose a location; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.
Scry
Choose a location or creature. You gain a sensor nearby that allows you to see your target.
Omnipresence
You can perceive everything at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Communicate
You can communicate with space creatures even if normally couldn't, allowing you to use the sway action normally on them.
Translate
You and allies can communicate with space creatures. You can also make folk more apt to go with the flow of a situation, ignoring strange events and distractions
Mesmerize
You can post suggestions in the mind of a space creature, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
Inculcate
You change the personality and motivations of space creatures. Such changes will last for the score at the very least, but they can randomly end.
Tinker Handle
You can very precisely control the location of small objects, which helps with repair and assembly tasks.
Shape
You can reach into and through objects, allowing you to work with what is inside without disassembly.
Create
You can reach into walls to manipulate internal alarms, locks, and other devices.
Fabricate
You can reach into a large number of devices at once to manipulate many similar devices over a large area.
Wreck Jimmy
You can jimmy objects by stretching and compressing them. The effect is similar to a sledgehammer. Noisy and leaves a twisted object in place.
Smash
Similar to jimmy, but more powerful. You teleport an object into pieces. Works as a fine potent sledgehammer in combat.
Disintegrate
Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
Obliterate
Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.