Sorceror (D&D balance)

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This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium
Ability Example Classes 20 Points
Spells
Major spell ability: Maximum spell level 9 Druid 3
Arcane spells Sorcerer 6
Combat Ability
Per point of base attack bonus at level 4 2
Hit Dice
Per point of average dire roll (rounded down) 2
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 1
Skill Points
Every 2 skill points per level 1
Bonus Feats and Class Abilities
Every 5 entries in the Special collumn; entries with a wide selection count twice 2
Familiar/Companion/Special Mount Paladin 1