Sorcerer (D&D class)

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This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

Rules

  • Hd: d6
  • Bonus feats:
    • Level 1:
      • Echew Materials.
    • Level 4, 8, 12, 16, 20: select from this list:
      • Any metamagic feat
      • Any Draconic feat
      • Any Heritage feat
      • New Spell
      • Spell Focus
  • Familiar abilities are based on your hit dice, not level.

Options

Battle Sorcerer

UA 56 - d8 hd, medium attack progression, light armor, fewer spells known and per day. With recharge magic: lose the sorcerers bonus to recharge rolls.

Domain Sorcerer

Bonus: Learn a domain (see domain wizard, UA 57). You learn all the spells of the domain, but get no extra spell slots or caster level. Hit dice reverts to d4.

Domain list: Antimagic, Battle, Cold, Conjuration, Divination, Enhancement, Evocation, Fire, Illusion, Necromancy, Storm, Trasmutation.