Difference between revisions of "Sorcerer (D&D class)"

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If you want something as close as possible to the original sorcerer, select the wildcard sorcerer variant.
 
If you want something as close as possible to the original sorcerer, select the wildcard sorcerer variant.
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*[[Battle Sorceror (D&D Sorcerer variant)|Battle Sorceror]]
 
*[[Battle Sorceror (D&D Sorcerer variant)|Battle Sorceror]]
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*[[Crafty Sorcerer (D&D Sorcerer variant)|Crafty Sorcerer]]
 
*[[Domain Sorcerer (D&D Sorcerer variant)|Domain Sorcerer]]
 
*[[Domain Sorcerer (D&D Sorcerer variant)|Domain Sorcerer]]
*[[Crafty Sorcerer (D&D Sorcerer variant)|Crafty Sorcerer]]
 
 
*[[Spellbook Sorcerer (D&D Sorcerer variant)|Spellbook Sorcerer]]
 
*[[Spellbook Sorcerer (D&D Sorcerer variant)|Spellbook Sorcerer]]
 
*[[Wildcard Sorcerer (D&D Sorcerer variant)|Wildcard Sorcerer]]
 
*[[Wildcard Sorcerer (D&D Sorcerer variant)|Wildcard Sorcerer]]
 
[[Category:D&D]]
 
[[Category:D&D]]

Revision as of 12:14, 12 January 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

Rules

  • Familiar abilities are based on your hit dice, not level.

Variants

Because I perceive the sorcerer as underpowered, all these variants add significantly to the power of the class. In other words, all sorcerers should choose one of these variants; not doing so makes you weaker.

If you want something as close as possible to the original sorcerer, select the wildcard sorcerer variant.