Difference between revisions of "Sorcerer (D&D class)"

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=== Rules ===
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== Rules ==
 
Bonus feats:
 
Bonus feats:
 
**Level 1:
 
**Level 1:
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==== Domain Sorcerer ====
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=== Domain Sorcerer ===
 
Bonus: Learn a domain (see domain wizard, UA 57). You learn all the spells of the domain, but get no extra spell slots or caster level.
 
Bonus: Learn a domain (see domain wizard, UA 57). You learn all the spells of the domain, but get no extra spell slots or caster level.
  

Revision as of 20:50, 9 December 2006

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

Rules

Bonus feats:

    • Level 1:
      • Eschew Materials.
    • Level 2, 4, 6, 8, 10, 12, 14, 16, 18, 20: select from this list:
      • Any metamagic feat
      • Any Draconic feat
      • Any Heritage feat
      • New Spell
      • Spell Focus
  • Familiar abilities are based on your hit dice, not level.
  • Recharge Magic - Spellcasters with a fixed number of known spells such as bards or sorcerers get to add their usual spells/day bonus from attributes to their number of known spells.


Domain Sorcerer

Bonus: Learn a domain (see domain wizard, UA 57). You learn all the spells of the domain, but get no extra spell slots or caster level.

Lose: Bonus feat at first level and every fourth level only. That is Eschew materials at level 1 and a regular sorcerer bonus feat at level 4, 8, 12, 16, 20.

Domain list: Antimagic, Battle, Cold, Conjuration, Divination, Enhancement, Evocation, Fire, Illusion, Necromancy, Storm, Transmutation.