Slave Gladiator (D&D class)

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Any warrior can fight in the arena. The gladiator does so with style and flair, and lives for the thrill of combat and he roar of the crowds.

The elite gladiators of House Drazhar are hand picked among the best drow and slave warriors. They train in a wide variety of weapons and use their skills in the arena, on the battlefield and on slave raids. Some gladiators serve as bodyguards or companions to drow nobles, and are sometimes used as hitmen.

Accordding to House Drazhar legends, the first gladiator masters were a group of monks who specialized in what later became the traditional gladiator weapons. In order to wualify for training.

Other gladiator schools are possible. These will have a separate weapon list,

Requirements

Requirements: Must be trained in a gladiator school.

Skills: Perform 4 ranks, Tumble 4 ranks.

Feats: Mobility, Combat Reflexes, Exotic Weapon (see list).

Class features

Hit Die: d8.

Weapon and armour proficiencies: The gladiator is proficient with light armor and the weapons in her combat style.

Class Skills: Balance (Dex), Diplomacy (Cha), Escape Artist (Dex), Healing (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Sense Motive (Wis), Spot (Wis), Tumble (Dex), Use Rope (Dex).

Skill Points at Each Level: 4 + Int modifier.

Level  BAB   Fort  Ref  Will  Dmg   Spd   Special
   1   +1     +0    +2   +0    d6    +0   Gladiator training, Armed Strike, Unarmed Strike
   2   +2     +0    +3   +0    d6    +0   Trick
   3   +3     +1    +3   +1    d6   +10   Trick, Evasion
   4   +4     +1    +4   +1    d6   +10   Trick
   5   +5     +1    +4   +1    d6   +10   Trick, Improved Evasion

Unarmed Strike: This is the same ability as the monk's Unarmed Strike. The damage is d6 for a Medium sized gladiator.

Speed: Speed increasde as for monk.

Armed Strike: The gladiator can use any part of his armor to strike (same damage as unarmed strikes). In game terms, use the enchantment bonus of armor spikes or gauntlet. This damage is bludgeoning or piercing.

Gladiator Training: Gladiators train with a variety of exotic or versatile weapons. At first level, the gladiator has a pool of two gladiator weapons. These are armed strike (i.e. armor bits) and the qualifying exotic weapon. At each level after the first, the gladiator adds a new weapon to the pool. These gladiator weapons counts as a single weapon for Weapon Specialization, Focus and similar feats. The gladiator can do lethal or subdual damage with her gladiator weapons without penalty.

Trick: Select a trick from the list below:

Armor Focus: Add +2 to the Maximum dexterity of any light armor, and decrease the armor penatly by 2. This can only be picked once.
Gladiator Weapon Mastery: You gain a +4 bonus to any opposed roll to trip or disarm an oppoent or avoid this when you are using your gladiator weapons.'
Gladiator Weapon Finesse: You can use your Dexterity instead of Strength for to attack with your gladiator weapons (even two-handed weapons).
Two Weapon Mastery:. The penalty for attacking with a primary and secondary weapon are each reduced by 2.
Feat: Select one of the following feats (you must meet any prerequisite): Combat Expertise, Improved Disarm, Improved Sunder, Improved Grapple, Improved Initiative, Improved Trip, Quickdraw, Two Weapon Fighting (Improved, Greater), Spring Attack, Whirlwind Attack.