Difference between revisions of "Skilled Cleric (Apath)"

From Action
Jump to navigation Jump to search
(→‎Table: Skilled Cleric: good ref save)
Line 31: Line 31:
 
||0|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 
||0|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 
|-
 
|-
|valign="top"|1st||valign="top"|+0||valign="top"|+2||valign="top"|+0||valign="top"|+2||valign="top"| Aura, channel energy 1d6, diminished spellcasting, divine disable, domains, orisons, sneak channel, spontaneous casting ||valign="top"|2||valign="top"|0|||—|||—|||—|||—|||—|||—|||—|||—
+
|valign="top"|1st||valign="top"|+0||valign="top"|+2||valign="top"|+0||valign="top"|+2||valign="top"| Aura, channel energy 1d6, divine disable, domains, orisons, sneak channel, spontaneous casting ||valign="top"|2||valign="top"|0|||—|||—|||—|||—|||—|||—|||—|||—
 
|-
 
|-
 
||2nd|||+1|||+3|||+0|||+3||| |||3|||1|||—|||—|||—|||—|||—|||—|||—|||—
 
||2nd|||+1|||+3|||+0|||+3||| |||3|||1|||—|||—|||—|||—|||—|||—|||—|||—

Revision as of 01:16, 14 October 2013

ApathApath Logo
Unofficial rules compendium

A skilled cleric is focused less on combat and more on skills and civilian pursuits.

Class Abilities

The skilled cleric has all the standard cleric's class abilities except as noted below.

Class Skills

Craft (Int), Diplomacy (Cha), Disable Device (Dex), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight Of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Swim (Str).

6 skill points per level.

Table: Skilled Cleric

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Aura, channel energy 1d6, divine disable, domains, orisons, sneak channel, spontaneous casting 2 0 — — — — — — — —
2nd +1 +3 +0 +3 3 1 — — — — — — — —
3rd +1 +3 +1 +3 Channel energy 2d6 3 1 0 — — — — — — —
4th +2 +4 +1 +4 Evasion 4 2 1 — — — — — — —
5th +2 +4 +1 +4 Channel energy 3d6 4 2 1 0 — — — — — —
6th +3 +5 +2 +5 4 2 2 1 — — — — — —
7th +3 +5 +2 +5 Channel energy 4d6 5 3 2 1 0 — — — — —
8th +4 +6 +2 +6 5 3 2 2 1 — — — — —
9th +4 +6 +3 +6 Channel energy 5d6 5 3 3 2 1 0 — — — —
10th +5 +7 +3 +7 5 3 3 2 2 1 — — — —
11th +5 +7 +3 +7 Channel energy 6d6 5 4 3 3 2 1 0 — — —
12th +6/+1 +8 +4 +8 5 4 3 3 2 2 1 — — —
13th +6/+1 +8 +4 +8 Channel energy 7d6 5 4 4 3 3 2 1 0 — —
14th +7/+2 +9 +4 +9 5 4 4 3 3 2 2 1 — —
15th +7/+2 +9 +5 +9 Channel energy 8d6 5 4 4 4 3 3 2 1 0 —
16th +8/+3 +10 +5 +10 5 4 4 4 3 3 2 2 1 —
17th +8/+3 +10 +5 +10 Channel energy 9d6 5 4 4 4 4 3 3 2 1 0
18th +9/+4 +11 +6 +11 5 4 4 4 4 3 3 2 2 1
19th +9/+4 +11 +6 +11 Channel energy 10d6 5 4 4 4 4 4 3 3 2 2
20th +10/+5 +12 +6 +12 5 4 4 4 4 4 3 3 3 3

Weapon and Armor Proficiency

Proficient with the club, dagger, sap, quarterstaff, the favored weapon of his patron, and with light armor but not with shields.

Diminished Spellcasting

A skilled cleric may cast one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Wisdom allows bonus spells of that level.

Divine Disable (Su)

A skilled cleric can use Disable Device to disarm magic traps.

Sneak Channel

When a skilled clerics hits an opponent whom he flanks or who is denied it's Dexterity bonus to armor class against here, she can use Channel Smite feat in conjunction with the attack.

Evasion (Ex)

At 4rd level and higher, a skilled cleric can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. In addition, the skilled cleric gains a bonus on Reflex saving throws of +1 per four class levels. Evasion can be used only if the skilled cleric is wearing light armor or no armor. A helpless skilled cleric does not gain the benefit of evasion, but still gains the bonus to Reflex saving throws.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Skill points per level
  • Weapon and Armor Proficiency
  • Spells