Difference between revisions of "Skilled Cleric (Apath)"

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m (== Summary of Changed Class Abilities == These abilities of the original class are lost or modified in this archetype:)
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''A crafty cleric is focused less on combat and more on skills and civilian pursuits''.
 
''A crafty cleric is focused less on combat and more on skills and civilian pursuits''.
  
=== Class  Skills §===
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=== Class  Skills ===
 
Craft (Int),
 
Craft (Int),
 
Diplomacy (Cha),
 
Diplomacy (Cha),
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6 skill points per level.
 
6 skill points per level.
  
=== Weapon and Armor Proficiency''': Proficient with the club, dagger, sap, unarmed strike, quarterstaff, the favored weapon of his patron, and with light armor but not with shields.
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=== Weapon and Armor Proficiency ===
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Proficient with the club, dagger, sap, unarmed strike, quarterstaff, the favored weapon of his patron, and with light armor but not with shields.
  
 
=== Divine Disable (Ex) ===
 
=== Divine Disable (Ex) ===

Revision as of 11:12, 21 August 2012

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Unofficial rules compendium

A crafty cleric is focused less on combat and more on skills and civilian pursuits.

Class Skills

Craft (Int), Diplomacy (Cha), Disable Device (Dex), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight Of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Swim (Str).

6 skill points per level.

Weapon and Armor Proficiency

Proficient with the club, dagger, sap, unarmed strike, quarterstaff, the favored weapon of his patron, and with light armor but not with shields.

Divine Disable (Ex)

A crafty cleric can use Disable Device to disarm magic traps.

Evasion (Ex)

At 4rd level and higher, a crafty cleric can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. In addition, the crafty cleric gains a bonus on Reflex saving throws of +1 per four class levels. Evasion can be used only if the crafty cleric is wearing light armor or no armor. A helpless crafty cleric does not gain the benefit of evasion, but still gains the bonus to Reflex saving throws.

Domains (Ex)

A crafty cleric only gets to select one domain from those available to her faith.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Skill points per level
  • Weapon and Armor Proficiency
  • Domains