Difference between revisions of "Singing Sword (5A)"

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You counts as a magic weapon in your singing sword form.   
 
You counts as a magic weapon in your singing sword form.   
  
In weapon shape you cannot take any actions unless you are wielded.
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In weapon shape you can perceive, speak, and spend a bonus action to resume your normal form but not take any other actions.
You can perceive and speak but not take actions.
 
  
 
When wielded, you can take any action you wish.  
 
When wielded, you can take any action you wish.  
 
You can use your weapon form to attack, and you are also considered proficient with yourself in whatever form.
 
You can use your weapon form to attack, and you are also considered proficient with yourself in whatever form.
You can access and use any items worn by your creature shape, including material components, and can even give such items to your wielder. You do not age, eat, breathe, sleep, or execrate. You are not subject to critical hits and effects that allow a Fortitude save (unless the effect is harmless, or affects an object). When wielded or carried you takes a sunder combat maneuver to hit the singing sword.
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You can access and use any items worn by your creature shape, including material foci and components, and can give such items to your wielder. You do not age, eat, breathe, sleep, or execrate.
 
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If killed or rendered unconscious in weapon form, you assume your normal form. True Seeing sees both your creature and weapon form.
The singing sword gains the shapechanger subtype. If killed or rendered unconscious in creature form, the singing sword assumes her weapon form. ''True seeing'' sees both the creature form and the weapon form.
 
  
 
=== Ego (Ex) ===
 
=== Ego (Ex) ===

Revision as of 11:23, 18 November 2022

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This is an original Cleric domain for 5A.

A singing sword is a creature that can take the form of a weapon, usually a sword. Whether the singing sword was originally a humanoid that learned to take on the form of a weapon, or an intelligent weapon that learned to take the form of a humanoid matters little. Some singing swords are actually created by a curse, forcing a creature into the form of a weapon.

Singing sword is unusual as a cleric domain. While gods of war are more likely to sponsor singing swords, it otherwise has little to do with the domains of the gods or even with personal devotion to a god, it is about devotion to another player character.

The singing sword is designed to play second fiddle to another character. They bond with their chosen companion and become night inseparable, gaining synergies when acting together. While some players may appreciate this play-style, it is also suitable to NPCs, especially cohorts. Both can be used to make a full character out of what is normally just a helpful accessory, the singing sword is an interesting way to spice up an intelligent weapon.

Source: Original.

Class Information

This is an archetype for a character that assumes the shape of a weapon to support her companions. This can be a creative solutions for occasional players, who can only join the game now and then, providing an explanation for what the character does when the player is not around.

Subclass Features

Domain Spells

Liberation Domain Spells
Cleric Level Spells
1 Booming Blade, Sword Burst
1 False Life, Shield of Faith
3 Blur, Magic Weapon
5 Counterspell, Elemental Weapon
7 Death Ward, Freedom of Movement
9 Dispel Evil and Good, Holy Weapon

Class Abilities

The singing sword has all normal features, plus the ones noted.

Channel Divinity: XXX

Singing Weapon

You select a type of weapon when you first takes a level in this class; this is usually a sword, but can be any weapon the singing sword is familiar with. This item can be of any size. At will you can assume the form of the chosen weapon as a reaction. You retains your own attributes, but your physical attributes are limited to the following effects:

  • Strength: Add half your Strength modifier (rounded down) to the damage of the weapon.
  • Constitution and Hit Points: Damage to weapon rarely comes up, but if it comes up this is how it works. Add your Constitution modifier to the damage threshold of the weapon. A metal weapon has a damage threshold of 19. You keep your normal Hit Points.
  • Dexterity: Add half your Dexterity modifier (rounded down) to attack rolls and combat maneuver rolls made with the weapon.

You counts as a magic weapon in your singing sword form.

In weapon shape you can perceive, speak, and spend a bonus action to resume your normal form but not take any other actions.

When wielded, you can take any action you wish. You can use your weapon form to attack, and you are also considered proficient with yourself in whatever form. You can access and use any items worn by your creature shape, including material foci and components, and can give such items to your wielder. You do not age, eat, breathe, sleep, or execrate. If killed or rendered unconscious in weapon form, you assume your normal form. True Seeing sees both your creature and weapon form.

Ego (Ex)

A singing sword has an Ego of 10 + your Charisma bonus + ¼ your hit dice. If wielded by a creature with an alignment opposed to your own on either the law-chaos or good-evil axis, the wielder takes a number of hit points of damage equal to the singing sword's Ego. This damage bypasses all reduction and resistance. This damage does not apply if the singing sword and your wielder are bonded or either if them is dominated.

The singing sword and your wielder may not agree. Either party can try to force the issue and dominate the other as an immediate action. The wielder makes a Will save with a DC equal to the singing sword's Ego. On a success, the wielder can control the sword, as dominate monster. If the saving throw fails, the singing sword dominates the wielder in the same way.

Weapon Bond

A singing sword can forge a bond with a willing creature you touches with one-hour ritual, becoming partners. A dominated singing sword or creature counts as willing. Any old bond is automatically broken if a new bond is made, and any exiting partner is immediately aware that a new bonding ritual has begun and can try to interrupt it. The bond can otherwise be broken as if it was a curse.

When thus bonded, the singing sword can take the form of any weapon for which her partner possesses the Weapon Focus feat and can size itself to your wielder. The each can sense the partner's mood, health, and the approximate distance and direction between them. If either uses a teleport power, they can choose to unerringly teleport to the partner if within range. A singing sword and a bonded wielder can try to dominate each other at any range. As a full-round action, the singing sword can allow a bonded wielder to take one standard action. This extra action happens on the singing sword's initiative, and unlike a readied or delayed action it has no effect on the wielder's initiative. Effectively, the wielder can act twice per round, on your own initiative and on the singing sword's initiative.

Absorb Weapon

Starting at 6th level, you can absorb and use the abilities of other weapons. As a full-round action when in creature form, the singing sword can move a single weapon to or from a personal extra-dimensional space. This extra-dimensional space can hold only weapons, and can hold a number of weapons equal toy our Proficency Bonus. You cannot store an intelligent weapon or another singing sword this way.

As a bonus action, you can assume the form and powers of any stored weapon, becoming this weapon. If the weapon is magical you gain the abilities of that weapon.

When the singing sword is in your creature form, you are possible to steal a weapon from her extra-dimensional space if you are known to be there; this is about as hard as stealing an item carried in a backpack. When in your weapon form, a wielder can force the singing sword to drop one of your absorbed weapons; this is a full-round action that requires a successful Will save against the singing sword's ego; on a failure that creature becomes dominated for a single round and cannot attempt this task again for 24 hours.

Blessed Strikes

When you reach 8th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.

Call to Revolution

Starting at 17th level, you