Sin Mage (Apath)

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Unofficial rules compendium

Only wizards can truly follow the ancient philosophies created by Thassilon's runelords. The choice to specialize in a Thassilonian school of magic must be made when a character first becomes a wizard. Once the choice to do so is made, it cannot be changed.

BENEFITS: A Thassilonian specialist wizard receives two additional spell slots of each spell level he can cast. These bonus spell slots must both be used to prepare the same spell from the wizard's school of specialization, allowing the wizard to cast that spell twice (as he has prepared the spell twice). The wizard cannot use these slots to prepare two different spells, even if they are of the school he is specialized in.

RESTRICTIONS: A Thassilonian specialist does not get to customize his choice for opposition schoolshis opposition s chools are determined for him when he chooses his specialization. These restrictions are more significant than those most wizards follow, and are known as prohibited schools. A Thassilonian wizard can never prepare a spell that is in one of his prohibited schools-he treats these spells as if they were not on the wizard spell list. If using a spell trigger or s pell completion item to cast a spell from one of his prohibited schools , he must use the Use Magic Device skill to do so.

ENVY (ABJURATION)

The art of suppressing magic other than your own.

PROHIBITED SCHOOLS: evocation, necromancy.

GLUTTONY (NECROMANCY)

Magic that manipulates the physical body to provide for an unending hunger for life.

PROHIBITED SCHOOLS: abjuration, enchantment.

GREED (TRANSMUTATION)

Magically transforming things into objects of greater value or utility, and enhancing the physical self.

PROHIBITED SCHOOLS: enchantment, illusion.

LUST (ENCHANTMENT)

Magically controlling other creatures to satisfy your desires, and manipulating others' minds, emotions, and wills.

PROHIBITED SCHOOLS: necromancy, transmutation.

PRIDE (ILLUSION)

Perfecting your own appearance and domain through trickery and illusions. PROHIBITED SCHOOLS: conjuration, transmutation.

SLOTH (CONJURATION)

Calling agents and minions to perform your deeds for you, or creating what you need as you need it.

PROHIBITED SCHOOLS: evocation, illusion.

WRATH (EVOCATION)

Mastery of the raw destructive power of magic, and channeling those destructive forces.

PROHIBITED SCHOOLS: abjuration, conjuration.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Arcane School