Difference between revisions of "Sin Mage (Apath)"

From Action
Jump to navigation Jump to search
m (== Class Abilities == This archetype has all normal class abilities, except as noted.)
m (work)
Line 1: Line 1:
 
{{Apath}}
 
{{Apath}}
 +
''Only wizards can truly follow the ancient philosophies created by Thassilon's runelords. The choice to specialize in a Thassilonian school of magic must be made when a character first becomes a wizard. Once the choice to do so is made, it cannot be changed. ''
  
Only wizards can truly follow the ancient philosophies
+
This is a development of the Thassilonian specialist wizard to be more campaign-specific and to my tastes.
created by Thassilon's runelords. The choice to
 
specialize in a Thassilonian school of magic must be
 
made when a character first becomes a wizard. Once
 
the choice to do so is made, it cannot be changed.
 
  
 
== Class Abilities ==
 
== Class Abilities ==
 
This archetype has all normal class abilities, except as noted.
 
This archetype has all normal class abilities, except as noted.
  
=== Arcane School ===
+
=== Thassilonian Sin Magic ===
'''Benefits:''' A Thassilonian specialist wizard receives
+
The sin mage specializes in one school of magic and gains great advantage in this field. In return, they give up several other schools of magic completely.
two additional spell slots of each spell level he can cast.
 
These bonus spell slots must both be used to prepare the
 
same spell from the wizard's school of specialization,
 
allowing the wizard to cast that spell twice (as he has
 
prepared the spell twice). The wizard cannot use these
 
slots to prepare two different spells, even if they are of
 
the school he is specialized in.
 
  
'''Restrictions:''' A Thassilonian specialist does not
+
Spells of the school the specialist is focused on are prepared in a spell slot one level lower than normal. This means that an pride mage casts illusion spells as if they were all one spell level lower. Shadow conjuration is a 4th level wizard spell, but is only a 3rd level spell to a specialist wizard of the illusionist school. What is ordinarily first level spells of the chosen school now becomes cantrips and can be cast any number of times in a day. This bonus does not apply when creating magic items; the cost of a scroll, potion, wand or other magic item is always calculated based on the spell's normal level, tough a sin mage may learn the prerequisites for creating a magic item earlier than a normal wizard.
get to customize his choice for opposition schools, his
+
 
opposition schools are determined for him when
+
This replaces the arcane school ability. Sin mages do not receive school slots or school powers.
he chooses his specialization. These restrictions are
+
 
more significant than those most wizards follow, and are known as prohibited schools. A Thassilonian
+
=== Prohibited Schools ===
wizard can never prepare a spell that is in one of his
+
A sin mage does not get to customize his choice for opposition schools, his
 +
opposition schools are determined for him when he chooses his virtue. These restrictions are more significant than those most wizards follow, and are known as prohibited schools.
 +
 
 +
A sin mage can never prepare a spell that is in one of his
 
prohibited schools-he treats these spells as if they
 
prohibited schools-he treats these spells as if they
 
were not on the wizard spell list. If using a spell
 
were not on the wizard spell list. If using a spell
 
trigger or spell completion item to cast a spell from
 
trigger or spell completion item to cast a spell from
one of his prohibited schools , he must use the Use
+
one of his prohibited schools, he must use the Use
 
Magic Device skill to do so.
 
Magic Device skill to do so.
  
=== Envy (Abjuration) ===
+
=== Tassilonian Schools of Specialization ===
The art of suppressing magic other than your own.
+
Sin magic focuses on the Tassilonian virtues of rulership and the sins they easily descend into. Originally aboleth concepts, the passionless aberrations viewed these concepts with intellectual curiosity. They were found to have a high magic potential, but this potential was never fully tapped. Only when humans started to work with them did they get an emotional content that could be used to fuel magic.
 
 
Prohibited schools: evocation, necromancy.
 
 
 
===Gluttony (Necromancy)===
 
Magic that manipulates the physical body to
 
provide for an unending hunger for life.
 
 
 
Prohibited schools: abjuration, enchantment.
 
 
 
===Greed (Transmutation)===
 
Magically transforming things into objects
 
of greater value or utility, and enhancing the
 
physical self.
 
 
 
Prohibited schools: enchantment, illusion.
 
 
 
===Lust (Enchantment)===
 
Magically controlling other creatures to satisfy your
 
desires, and manipulating others' minds, emotions,
 
and wills.
 
 
 
Prohibited schools: necromancy,
 
transmutation.
 
 
 
=== Pride (Illusion) ===
 
Perfecting your own appearance and
 
domain through trickery and illusions.
 
Prohibited schools: conjuration,
 
transmutation.
 
 
 
=== Sloth (Conjuration) ===
 
Calling agents and minions to perform your
 
deeds for you, or creating what you need as
 
you need it.
 
 
 
Prohibited schools: evocation, illusion.
 
 
 
=== Wrath (Evocation) ===
 
Mastery of the raw destructive power of
 
magic, and channeling those destructive
 
forces.
 
  
Prohibited schools: abjuration, conjuration.
+
The seven virtues of rulership and their accompanying sins can be seen on the table below.  
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 
* Arcane School
 
* Arcane School

Revision as of 14:03, 20 September 2013

ApathApath Logo
Unofficial rules compendium

Only wizards can truly follow the ancient philosophies created by Thassilon's runelords. The choice to specialize in a Thassilonian school of magic must be made when a character first becomes a wizard. Once the choice to do so is made, it cannot be changed.

This is a development of the Thassilonian specialist wizard to be more campaign-specific and to my tastes.

Class Abilities

This archetype has all normal class abilities, except as noted.

Thassilonian Sin Magic

The sin mage specializes in one school of magic and gains great advantage in this field. In return, they give up several other schools of magic completely.

Spells of the school the specialist is focused on are prepared in a spell slot one level lower than normal. This means that an pride mage casts illusion spells as if they were all one spell level lower. Shadow conjuration is a 4th level wizard spell, but is only a 3rd level spell to a specialist wizard of the illusionist school. What is ordinarily first level spells of the chosen school now becomes cantrips and can be cast any number of times in a day. This bonus does not apply when creating magic items; the cost of a scroll, potion, wand or other magic item is always calculated based on the spell's normal level, tough a sin mage may learn the prerequisites for creating a magic item earlier than a normal wizard.

This replaces the arcane school ability. Sin mages do not receive school slots or school powers.

Prohibited Schools

A sin mage does not get to customize his choice for opposition schools, his opposition schools are determined for him when he chooses his virtue. These restrictions are more significant than those most wizards follow, and are known as prohibited schools.

A sin mage can never prepare a spell that is in one of his prohibited schools-he treats these spells as if they were not on the wizard spell list. If using a spell trigger or spell completion item to cast a spell from one of his prohibited schools, he must use the Use Magic Device skill to do so.

Tassilonian Schools of Specialization

Sin magic focuses on the Tassilonian virtues of rulership and the sins they easily descend into. Originally aboleth concepts, the passionless aberrations viewed these concepts with intellectual curiosity. They were found to have a high magic potential, but this potential was never fully tapped. Only when humans started to work with them did they get an emotional content that could be used to fuel magic.

The seven virtues of rulership and their accompanying sins can be seen on the table below.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Arcane School