Difference between revisions of "Shotgun (Action)"

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|description=Smoothbore weapons that fire pellets or slugs of different types for different use. This is a large-calibre shotgun (usually 12 gauge) firing slugs or heavy shot. Smaller bird guns would do about three points less damage. Against small moving targets, such as birds, a shotgun is particularly accurate at the expense of damage.  
 
|description=Smoothbore weapons that fire pellets or slugs of different types for different use. This is a large-calibre shotgun (usually 12 gauge) firing slugs or heavy shot. Smaller bird guns would do about three points less damage. Against small moving targets, such as birds, a shotgun is particularly accurate at the expense of damage.  
 
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Revision as of 10:49, 4 November 2009

This is a weapon data page for Action.

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Heroic Action Role-Play


Shotgun

Two-handed coal ranged weapon

Hands: 2H
Size: Large
Tech: Steam
Type: Ranged
Range: Medium
Damage: +6 Piercing
Properties: Loud, scatter, slow

Smoothbore weapons that fire pellets or slugs of different types for different use. This is a large-calibre shotgun (usually 12 gauge) firing slugs or heavy shot. Smaller bird guns would do about three points less damage. Against small moving targets, such as birds, a shotgun is particularly accurate at the expense of damage. Shotguns are weapons firing bursts of shot, smaller projectiles that come out together and slowly spread out in a cone. Depending on the choke of the weapon and the length of the barrel, this cone can be wide and short or long and narrow. Shotguns are smoothbore, which makes them easy to make, but limits their range. An advantage of this is that there is no barrel signature for forensics to analyze; shot and even slugs cannot be linked to any one particular weapon. Another advantage is that it is easy to make custom ammunition. Shotguns can fire slugs (a single large mass) instead of pellets, this replaces Scatter and Armor Exploiting with Armor Defeating. They are also suitable for firing nonlethal loads, such as salt or rubber loads, replacing Scatter with Stun. High-tech shotguns might fire flechettes or explosive rounds instead of shot with no change in rules.