Difference between revisions of "Shoot (Action)"

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(Area Attack)
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Spend an action aiming at a specific target. If you attack that target as your next action, not having spent any shots in between, you get a +3 bonus on your [[Shoot (Action)|Shoot]] skill.
 
Spend an action aiming at a specific target. If you attack that target as your next action, not having spent any shots in between, you get a +3 bonus on your [[Shoot (Action)|Shoot]] skill.
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=== Area Attack ===
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Limit Break
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Use an area-effect weapon, such as a grenade or flamethrower. This generally causes an explosion that attacks everyone in a globe with a diameter equal to your [[Mind (Action)|Mind]] attribute in meters, tough some area attacks have their own shape or size that differs from this. 
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Damage is whatever damage the weapon does. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide).
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If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules.

Revision as of 11:19, 15 September 2008

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Aim

Basic Action

Spend an action aiming at a specific target. If you attack that target as your next action, not having spent any shots in between, you get a +3 bonus on your Shoot skill.

Area Attack

Limit Break

Use an area-effect weapon, such as a grenade or flamethrower. This generally causes an explosion that attacks everyone in a globe with a diameter equal to your Mind attribute in meters, tough some area attacks have their own shape or size that differs from this.

Damage is whatever damage the weapon does. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide).

If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules.