Shining Cleric (Apath)

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Unofficial rules compendium

The shining cleric uses the channeled power of his patron as a shield, and is literally armored in faith. They are martial artists of the way of force.

Class Abilities

The following class abilities are affected by this archetype:

Weapon and Armor Proficiency

Shining clerics are proficient with all simple weapons and with the preferred weapon of their patron if they have a patron. They are not proficient in any armor or shields.

Sacred Aura (Su)

A character with this ability can project a powerful protective aura that functions as armor and becomes an expert at using bracers of armor. This aura is force armor, and protects against incorporeal touch attacks. It can be activated at will as a swift action, and the protection stays up until deactivated or as long as the user is conscious. At class level 4, this armor can be used alongside bracers of armor, with stacking benefits. It does not otherwise stack with armor, either normal or force. It can be affected by armor-enhancing effects like magic vestment, but such enhancements do not stack with braces or armor. This counts as heavy armor to abilities that require or work with armor and suffers a 25% chance of arcane spell failure.It provides an armor bonus of +5. The armor gives a clue to the alignment of his patron. Good gods' shining clerics literally shine, evil ones are surrounded by rays of darkness. The aura of a lawful god's shining cleric is tinted one solid color, while a chaotic aura swirls in rainbow patterns.

Shining Cleric Block (Su)

While under sacred aura, the shining cleric adds a +2 shield bonus to armor class. This is considered force armor, and improves by +1 for every 4 levels (+2 at levels 1-3, +3 at levels 4-7, +4 at levels 8-11 and so on). The shining cleric must have one hand free, and he cannot carry a shield or two weapons when using this ability, not can he use a weapon in two hands. He may momentarily use the off hand for things like somatic components or drawing and throwing a weapon in the same round. This ability counts as a shield to abilities that require a shield.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Channel Energy