Shining Cleric (Apath)

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Unofficial rules compendium

Class Abilities

The following class abilities are affected by this archetype:

Weapon and Armor Proficiency

Shining clerics are proficient with all simple weapons and with the prefered weapon of their patron if they have a patron. They are not proficient in any armor or shields.

Sacred Aura (Su)

Shining clerics can project a powerful protective aura and are experts at using bracers of armor. The armor created by a shining clerics gives a clue to his patron and alignment. Good shining clerics literally shine, evil ones are surrounded by rays of darkness. The aura of a lawful shining cleric is tinted one solid color, while a chaotic shining cleric’s aura swirls in rainbow patterns. Sacred aura can be activated at will as a swift action, and the protection stays up until deactivated or as long as the shining cleric is conscious. It provides a +6 armor bonus, and this can be used alongside bracers of armor, with stacking benefits. It does not otherwise stack with armor, either normal or force. This ability counts as heavy armor to abilities that require you to wear armor.

While this ability is in use, the shining cleric cannot choose to affect himself with his channel energy ability - to do so he must first lower the sacred aura.

Shining Cleric Block (Su)

While under sacred aura, the shining cleric adds a +2 shield bonus to armor class. This is considered force armor, and improves by +1 for every 4 levels (+2 at levels up to 3, +3 at levels 4-7, +4 at levels 8-11 and so on). The shining cleric must have one hand free, and he cannot carry a shield or two weapons when using this ability, not can he use a weapon in two hands. He may momentarily use the off hand for things like somatic components or drawing and throwing a weapon in the same round. This ability counts as a shield to abilities that require a shield.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency