Shapeshift Water (Action Powers)

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Revision as of 12:40, 14 March 2008 by Starfox (talk | contribs) (Amorph)
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Main article: Powers (Action)

Amorph

Stance

You become an amorph being with no definite form and no sensitive interior organs.

You are almost immune to piercing weapons, such as bullets, arrows, sword thrusts, knives and spears. Piercing and Impact attacks can cause you a maximum of one wound point per projectile fired; automatic fire, shotguns and such can still work reasonably well.

You can also displace your form to shift out of bonds or through small openings.

Water Adaption

Stance

You can breathe water and can move underwater at normal speed. Your skin will not take damage from normal exposure to water, and you resist pressure down to 100 meters of depth.

Water Elemental Form

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can only assume the form on a Water Elemental with this version of the power.