Difference between revisions of "Shapeshift Water (Action Powers)"

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(Water Guise)
(Whirlpool)
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The target touched can walk on the surface of water or other liquid for the rest of the scene. You yourself can always walk on water.
 
The target touched can walk on the surface of water or other liquid for the rest of the scene. You yourself can always walk on water.
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=== Whirlpool ===
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Basic Action
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You form a whirlpool with a diameter equal to your [[Mind (Action)|Mind], you must be in this area. Make a [[Shapeshift_(Action_Powers_Technique)#Trip | Trip]] maneuver against everyone in this area, friend and foe alike. You can move to any point in the whirlpool; targets who you fail you trip instead decide where they end up.

Revision as of 10:21, 27 June 2015

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Main article: Powers (Action)

Amorph

Stance

You become an amorph being with no definite form and no sensitive interior organs. You can displace your form to shift out of bonds or through tiny holes only large enough to let water through. Add your Mind to your Body and Toughness to soak Piercing damage.

Hover Bubble

Stance

You create a bubble of water around yourself that you can move. This lets you fly at your normal speed and helps sustain a water creature in air. It can also be used to create a bubble of air in water, with similar effects. You can grant the benefits of this power to another creature as long as the two of your are touching, but in this case you gain no benefit.

Water Adaption

Basic Action

A target you touch can breathe water and can move underwater at normal speed. His skin will not take damage from normal exposure to water, and resists pressure down to 100 meters of depth. You can affect yourself plus up to Mind others simultaneously with this power. It otherwise lasts for a scene.

Water Guise

Stance

You are transparent in water. In this form you can sneak as if you had concealment in water, and both move and take actions while sneaking, tough you still become visible if you attract attention or act against another. You also hide yourself from detection powers; in order to learn anything about you, the user of such a power must win a Spot roll against your Maneuver.

Water Elemental Form

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can only assume the form on a Water Elemental with this version of the power.

Water Walking

Basic Action

The target touched can walk on the surface of water or other liquid for the rest of the scene. You yourself can always walk on water.

Whirlpool

Basic Action

You form a whirlpool with a diameter equal to your [[Mind (Action)|Mind], you must be in this area. Make a Trip maneuver against everyone in this area, friend and foe alike. You can move to any point in the whirlpool; targets who you fail you trip instead decide where they end up.