Difference between revisions of "Shapeshift Time (Action Powers)"

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m (→‎Time for Action: initiative rule adjust)
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Basic Action
 
Basic Action
  
Up to [[Mind (Action)|Mind]] allies of you within [[Maneuver (Action)|Maneuver]] meters add 1d6 to the their Initiative roll for the next round.
+
Up to [[Mind (Action)|Mind]] allies of you within [[Maneuver (Action)|Maneuver]] meters makes their next [[Actions_(Action)#Initiative|Initiative]] roll as a [[Actions_(Action)#Closed_Roll|Closed]] [[Actions_(Action)#Confident_Roll|Confident]] roll.

Revision as of 14:41, 27 February 2012

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Templates for Action
Main article: Powers (Action)

Instant Action

Basic Action

One ally gets a burst of extra time and can immediately take one Basic Action or add three to their shot counter. Remember that the shot counter can never be higher than the current shot.

Time for Action

Basic Action

Up to Mind allies of you within Maneuver meters makes their next Initiative roll as a Closed Confident roll.