Difference between revisions of "Shapeshift Spiritual (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
  
=== Spirit Form ===
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=== Incarnate ===
 
Basic Action
 
Basic Action
  
You can assume spirit form. In spirit form you are immaterial and have no physical body. You are invisible to normal senses and only visible to creatures able to perceive invisibility.
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You can assume a mundane form and back again. The mundane form is normally human, but you can choose any [[Folk_(Action_Creatures)|Folk]] or a normal [[Animals_(Action_Creatures)|Animal]].  In this form, you have normal attribute maxima of your assumed race.
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This power is negated as soon as you use any power.
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It is not possible to detect your lost powers or spiritual nature when you are in this form; they simply are not present to be detected.  This is tied to the [[Methods (Action)#Mark of Power| Mark of Power]] method.
  
While you are in spirit form you are linked to a medium, a creature or an object of spiritual significance such as an altar or holy symbol. You cannot move except as your medium moves and can only interact with this focus. You can perceive normally from the location of the medium and you can use the [[Spiritual_(Action_Powers_Form)#Channeling|Channeling]] power (if you have it) through a creature that either is or carries your medium. You can choose to link to a different medium each time you use the power.
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=== Spirit Form ===
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Basic Action
  
It is very hard to do damage to you, all attacks do damage based on the attacker's spirit rather than brute force, doing damage equal to the [[Mind (Action)|Mind]] of the attacker. You are immune to the side effects of such damage, such as knockback, shot loss, or burn. Damage and effects based on [[Force_(Action_Powers_Form)#Soul_of_Force|Force]] affect you normally.
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You can assume spirit form. 
Attacks that are not directed by a creature, such as that caused by mechanical traps or accidents, lack a spiritual component and do not hurt you at all. This protection does not extend to your medium, but even a broken object or dead creature can still function as a medium.
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You become [[Limitations_(Action)#Incorporeal|Incorporeal]]. Add your [[Mind (Action)|Mind]] to all soak attributes. Damage and effects based on [[Damage_Types_(Action)#Psychic|Psychic Damage]] affect you normally.  
  
When you take this power, you must decide if your spirit form or your temporal form (the form you are in when not using this power) is your natural state. You begin play sessions in your natural state, and resume your natural state on [[Power_Loss_(Action)|Power Loss]] or if the power is dispelled. It is possible to be in Spirit Form without taking the power, but of you do, you cannot manifest physically.
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When you take this power, you must decide if your spirit form or your temporal form (the form you are in when not using this power) is your natural state. You begin play sessions in your natural state, and resume your natural state on [[Power_Loss_(Action)|Power Loss]] or if the power fails. It is possible to have your normal form be a Spirit Form without taking the power, but of you do, you can never manifest physically or change your medium and are always a spirit.
  
=== Sanctuary ===
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=== Spirit Incarnate ===
 
Inherent
 
Inherent
  
If you are [[Maneuver_(Action)#Sneak|sneaking]], you can use powers that affect only your you and your allies without breaking hide.
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Pick one Stance power.
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You do not need to spend shots to activate this stance at the beginning of a scene.
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You still count as activating the power, which matters to other powers like [[Spiritual_(Action_Powers_Form)#Prayer|Prayer]].
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This often changes your physical appearance and works well with the [[Methods (Action)#Mark of Power| Mark of Power]] method.
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You can take this power several times, each time it applies to a separate power that is a Stance.
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{{: Meta Power (Action)}}

Latest revision as of 08:59, 18 May 2021

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Templates for Action
Main article: Powers (Action)

Incarnate

Basic Action

You can assume a mundane form and back again. The mundane form is normally human, but you can choose any Folk or a normal Animal. In this form, you have normal attribute maxima of your assumed race. This power is negated as soon as you use any power. It is not possible to detect your lost powers or spiritual nature when you are in this form; they simply are not present to be detected. This is tied to the Mark of Power method.

Spirit Form

Basic Action

You can assume spirit form. You become Incorporeal. Add your Mind to all soak attributes. Damage and effects based on Psychic Damage affect you normally.

When you take this power, you must decide if your spirit form or your temporal form (the form you are in when not using this power) is your natural state. You begin play sessions in your natural state, and resume your natural state on Power Loss or if the power fails. It is possible to have your normal form be a Spirit Form without taking the power, but of you do, you can never manifest physically or change your medium and are always a spirit.

Spirit Incarnate

Inherent

Pick one Stance power. You do not need to spend shots to activate this stance at the beginning of a scene. You still count as activating the power, which matters to other powers like Prayer. This often changes your physical appearance and works well with the Mark of Power method. You can take this power several times, each time it applies to a separate power that is a Stance.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.