Difference between revisions of "Shapeshift Life (Action Powers)"

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(Body Control)
 
(Biological Resistance, Cure Wounds, Cure Ailment, Fertilization,)
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=== Biological Resistance ===
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Stance
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Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions. Add your [[Chi (Action)|Chi]] to your soak attribute against [[Damage Types (Action)#Biological| biological damage]]. The same bonus applies to your [[Body (Action)| Body]] when doing endurance feats, such as resisting uncomfortable environments. In an environment where you could not normally survive at all, such as if there is no air, you cans till survive a number of minutes equal to your modified [[Body (Action)| Body]].
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This power cannot affect nonliving creatures, such as robots [[Robots (Action Creatures) | Robots]] or [[Undead (Action Creatures) | Undead]].
  
 
=== Body Control ===
 
=== Body Control ===
 
Limit Break
 
Limit Break
  
You can change your shape within the limits of your species, body mass, and [[Body (Action)|Body]]. You can dislocate and elongate limbs, change your apparent gender, mimic the facial features, stance and other cosmetic traits of others, and do other changes as long as you respect the three limitations above. This is mainly useful to escape from bonds and imprisonment - if it is possible for any creature of your species to do so mundanely, you can use this power to escape. You can also use this to adopt a disguise, tough you still need social skills in order to make it beleviable.
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You can change your shape within the limits of your species, body mass, and [[Body (Action)|Body]]. You can dislocate and elongate limbs, change your apparent gender, mimic the facial features, stance and other cosmetic traits of others, and do other changes as long as you respect the three limitations above. This is mainly useful to escape from bonds and imprisonment - if it is possible for any creature of your species to do so mundanely, you can use this power to escape. You can also use this to adopt a [[Disguise (Action)|Disguise]], tough you still need social skills in order to make it believable.
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=== Cure Ailment ===
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Limit Break
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This negates any [[Damage Types (Action)#Biological|biological damage]]; infection, neurotoxin or poison. It removes any lingering effect or future damage; it does not cure hits already taken. It also removes mundane infection, disease, and other ailments, but does not help against severe handicaps, curses, or disabilities. Some severe or plot-related ailments are considered [[Curse (Action)|curses]] and cannot be treated with this power, tough it does give the first step; information on what to do.
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=== Cure Wounds ===
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Trigger Action (Finisher)
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You can cure wounds; like all Finishers, the patient must be either helpless or cooperative.  You transform one wound into one Hit; either on you or on your patient can take the Hit thus generated. You can repeat this cure. The target is also stabilized.
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=== Geneseed ===
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Trigger Action (Finisher)
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You can induce pregnancy in a living creature. You can either take a genetic seed from the target, or impregnate the target with generic seed you carry; either your own or one you have previously taken from someone else. If the target is not normally capable of carrying a child (for example, because it is male), it will still develop a fetus, but will need special care or the fetus will abort in a few days.

Revision as of 13:34, 5 March 2008

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Templates for Action
Main article: Powers (Action)

Biological Resistance

Stance

Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions. Add your Chi to your soak attribute against biological damage. The same bonus applies to your Body when doing endurance feats, such as resisting uncomfortable environments. In an environment where you could not normally survive at all, such as if there is no air, you cans till survive a number of minutes equal to your modified Body.

This power cannot affect nonliving creatures, such as robots Robots or Undead.

Body Control

Limit Break

You can change your shape within the limits of your species, body mass, and Body. You can dislocate and elongate limbs, change your apparent gender, mimic the facial features, stance and other cosmetic traits of others, and do other changes as long as you respect the three limitations above. This is mainly useful to escape from bonds and imprisonment - if it is possible for any creature of your species to do so mundanely, you can use this power to escape. You can also use this to adopt a Disguise, tough you still need social skills in order to make it believable.

Cure Ailment

Limit Break

This negates any biological damage; infection, neurotoxin or poison. It removes any lingering effect or future damage; it does not cure hits already taken. It also removes mundane infection, disease, and other ailments, but does not help against severe handicaps, curses, or disabilities. Some severe or plot-related ailments are considered curses and cannot be treated with this power, tough it does give the first step; information on what to do.

Cure Wounds

Trigger Action (Finisher)

You can cure wounds; like all Finishers, the patient must be either helpless or cooperative. You transform one wound into one Hit; either on you or on your patient can take the Hit thus generated. You can repeat this cure. The target is also stabilized.

Geneseed

Trigger Action (Finisher)

You can induce pregnancy in a living creature. You can either take a genetic seed from the target, or impregnate the target with generic seed you carry; either your own or one you have previously taken from someone else. If the target is not normally capable of carrying a child (for example, because it is male), it will still develop a fetus, but will need special care or the fetus will abort in a few days.