Shapeshift Illusion (Action Powers)

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Revision as of 16:55, 15 May 2018 by Starfox (talk | contribs) (Vertigo)
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Main article: Powers (Action)

Assume Identity

Limit Break

Your target assumes an identity of your invention. This is a facade, but the subject acts, feels, and thinks according to this identity, at least as far as any but the deepest mind probes can determine. It has a fake personality, motivations, loyalties, and memories. This creates the perfect deep cover agent. The target's own personality remains in the background, dormant, but can suspend or reactivate Assume Identity as a Basic Action.

Someone under Assume Identity will register as the assumed identity would to all detection powers and other detection effects and his surface thoughts read as those of the assumed personality.

Assume Identity lasts until the target decides to end it, but grows in strength over time. If there is a major conflict of interests, a personality conflict can develop; this is a Curse.

Living Illusion

Stance

For you, illusions are real. You can walk on illusory bridges, gain nourishment from illusory feats, and gain protection from illusory armor.

Turn to Illusion

Finisher

You turn your target into an insubstantial illusory image of itself. In this form it has the Incorpoeral limitation and suffers from Power Loss. This is a Curse. You can also capture the creature in an image or reflective surface, but if you do, destroying that thing breaks the curse.

Vertigo

Basic Action

You create the illusion of motion for a creature with an opposed Maneuver check. If the creature cannot verify the lack of motion, it believes the location is in is moving. I the sense of motion conflicts with other senses, such as if the target can clearly see he is on a stationary, he instead loses 3 shots to vertigo. On an outcome matching the target'sReflexes he suffers vertigo for the rest of the scene; he can no longer move as a part of a Basic Action.