Difference between revisions of "Shapeshift Illusion (Action Powers)"

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(Living Illusion)
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You can use to move about unnoticed. It is normally automatic, but you can be noticed with a successful [[Detect_(Action_Powers_Technique)#Scan|Scan]]. If you use this to disappear within plain sight or do other things that draw attention to yourself (blocking a doorway, moving visible objects, moving very close to someone), you must succeed on a [[Maneuver (Action)|Maneuver]] roll opposed by the onlookers [[Spot (Action)|Spot]] skill, or the power is broken. If used each time your shot comes up, you are continuously invisible. There is a bit of a special effect when Invisibility ends that draws attention to you from direct observers - unlike [[Maneuver (Action)#Sneak|sneaking]], you do not get any advantage on a later action when you drop invisibility.
 
You can use to move about unnoticed. It is normally automatic, but you can be noticed with a successful [[Detect_(Action_Powers_Technique)#Scan|Scan]]. If you use this to disappear within plain sight or do other things that draw attention to yourself (blocking a doorway, moving visible objects, moving very close to someone), you must succeed on a [[Maneuver (Action)|Maneuver]] roll opposed by the onlookers [[Spot (Action)|Spot]] skill, or the power is broken. If used each time your shot comes up, you are continuously invisible. There is a bit of a special effect when Invisibility ends that draws attention to you from direct observers - unlike [[Maneuver (Action)#Sneak|sneaking]], you do not get any advantage on a later action when you drop invisibility.
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=== Living Illusion ===
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Stance
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For you, illusions are real. You can walk on illusory bridges, gain nourishment from illusory feats, and gain protection from illusory armor.
  
 
=== Turn to Illusion ===
 
=== Turn to Illusion ===

Revision as of 14:59, 13 June 2013

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Main article: Powers (Action)

Assume Identity

Limit Break

Your target assumes an identity of your invention. This is a facade, but the subject acts, feels, and thinks according to this identity, at least as far as any but the deepest mind probes can determine. It has a fake personality, motivations, loyalties, and memories. This creates the perfect deep cover agent. The target's own personality remains in the background, dormant, but can suspend or reactivate Assume Identity as a Basic Action.

Someone under Assume Identity will register as the assumed identity would to all detection powers and other detection effects and his surface thoughts read as those of the assumed personality.

Assume Identity lasts until the target decides to end it, but grows in strength over time. If there is a major conflict of interests, a personality conflict can develop; this is a Curse.

Blur

Stance

You can become invisible by bending light and muting sound. In this form you can sneak as if you had concealment anywhere, even in plain sight, and move as a part of the sneak action without becoming visible.

Invisibility

Basic Action

You can use to move about unnoticed. It is normally automatic, but you can be noticed with a successful Scan. If you use this to disappear within plain sight or do other things that draw attention to yourself (blocking a doorway, moving visible objects, moving very close to someone), you must succeed on a Maneuver roll opposed by the onlookers Spot skill, or the power is broken. If used each time your shot comes up, you are continuously invisible. There is a bit of a special effect when Invisibility ends that draws attention to you from direct observers - unlike sneaking, you do not get any advantage on a later action when you drop invisibility.

Living Illusion

Stance

For you, illusions are real. You can walk on illusory bridges, gain nourishment from illusory feats, and gain protection from illusory armor.

Turn to Illusion

Finisher

You turn your target into an insubstantial illusory image of itself. In this form it has the Incorpoeral limitation and suffers from Power Loss. This is a Curse.