Difference between revisions of "Shapeshift Ice (Action Powers)"

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The target is frozen and in suspended animation, unconscious. People will not bleed, age or die while frozen, and as long as the cold is maintained. They can be transported or stored and then thawed out someplace where medical attention is available. If carelessly thawed out, they might die (make another death test).
 
The target is frozen and in suspended animation, unconscious. People will not bleed, age or die while frozen, and as long as the cold is maintained. They can be transported or stored and then thawed out someplace where medical attention is available. If carelessly thawed out, they might die (make another death test).
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===Ice Armor===
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Stance
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{{:Armor (Action Powers)}}
  
 
===Ice Elemental Form===
 
===Ice Elemental Form===

Revision as of 13:02, 14 March 2008

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Main article: Powers (Action)

Deep Freeze

Trigger Action (Finisher)

The target is frozen and in suspended animation, unconscious. People will not bleed, age or die while frozen, and as long as the cold is maintained. They can be transported or stored and then thawed out someplace where medical attention is available. If carelessly thawed out, they might die (make another death test).

Ice Armor

Stance

You can create a protective barrier, be it a shield, suit of armor or whatever. This power cannot provide more than ten points of armor.

The basic protection value is two points. You can increase the protection by purhasing the power again or by accepting drawbacks. Each adds an additional two points of armor, up to a maximum of +10 armor.

You decide upon protection value and drawbacks when purchasing the power. Typical drawbacks include the following; each can be taken several times.

  • Armor takes a Limit Break to activate.
  • Armor does not protect against one of the following types of damage: Disruption, Energy, Impact, or Physical.
  • Armor gives a -1 Reflex penalty.
  • Armor is immobile, if you move, you leave it behind (can only be taken once).
  • The armor is in fact a carried shield, and you need to use one hand to use it (an only be taken once)
  • Armor has a weak angle and does not protect against attacks from the rear (or one other angle, as appropriate).
  • Armor is ablative. Each time you take a Hit from an attack the armor protects against, the protective value of the armor is reduced by two. Does not apply to unnamed characters.
  • Armor is reactive. Each time you take any damage from an attack the armor protects against, even if the attack does not penetrate, the protective value of the armor is reduced by one. Does not apply to unnamed characters.
  • Armor lacks flexibility, having only one set protective value that cannot be altered.

Ice Elemental Form

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can only assume the form on a Ice Elemental with this version of the power.

Snowman

Stance

You can change your substance (but not your shape) into snow and ice. In this form, you are absolutely immune to cold, and you can hide among ice and snow using your power skill. You can merge with snow, and pass through solid snow or ice at a rate of your Move each minute.