Shapeshift Gifts (Action Powers)

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Trigger Action (Defense)

When you make a Block stunt you get a +5 bonus on your defensive Maneuver instead of the normal +3. In addition, you are immune to being outflanked and you can still take trigger actions when attacked by Sneaking opponents - this last effect is inherent and does not in itself require any actions.

Bestial Self

Limit Beak

You free your inner monstrous nature. You must build a monstrous variant for for yourself on the same point total. This is usually a hulking monstrosity, but is some cases it can be small and stealthy. It is never Folk. The bestial self and you share Hits and Fortune points. When the bestial self runs out of Hits, it runs away until it gets away or until it has taken Hits equal to your Body. It then transforms back into your normal form. Any hits taken remain with you, possibly leaving you unconscious or even dying. Effects other than Hits don't transform from you to your bestial self or vice-versa.

Instant Change

Basic Action

You can assume a mundane form and back again. The mundane form is normally human, but can be any Folk or a normal Animal. In this form, you have normal attribute maxima of your race, and you lose any powers based on physical form. It is not possible to detect your lost powers or gifted nature when you are in this form; they simply are not present to be detected. This is tied to the Mark of Power method.

Mutation

Inherent

Pick one Stance power. Your body mutates to accommodate this power, and it becomes inherent, always on, and a part of your body. This often changes your physical appearance and works well with the Mark of Power method.

The stance affected by Mutation is considered a Power of your Tradition even if it normally is not. If your powers fail for some reason, so does any stances maintained by Mutation; they cannot be used as ordinary stances are.

You can take this power several times, each time it applies to a separate power.